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What Pirate changes shall they be bringing to this arrrmazing class?
#9
If they make energy bubble upped per hit instead of per attack, then they could also implement something along the lines of constant charging, like what's been brought up numerous times before. you keep the bubble as long as you keep attacking, but as soon as you stop for a short while, you lose it; kinda like how in fighting games you bash the opponent for energy, but that energy is slowly "leaking out".

I like shockwaves animation, but i think that makes it too slow for viability. If it was AoE without the terrain constraint, it might work out differently. Moving orb to 3rd job and replacing it with something else sounds cool. I don't like the idea of the ultimate though; seems to be out of the buccaneer training style. a one time use cannon sounds like fun, but maybe having it a total of 3 uses per full bar would be better. [EDIT: I like above's suggestion for shockwave Big Grin]

Shrink the amount of skillpoints needed for timeleap and SI is needed too. If they really want a long cooldown for it, make it into something like resurrection for bishops (it only takes 5 points now). Add new buff or attack-that-isn't-an-ulti (never liked the concept of ultimates. kinda boring if you ask me).


Allowing snatch + DS to be used in air would be godly. allow stacking of speed equips over transformation state so that i can actually use decent haste and cure our mobility problems a little bit. Transform is fine; just fix the problem where if you get dispelled, you lose everything but the transformed state. If you're beyond human, then you shouldn't be able to lose only a part of your entire state.

Demo should be sped up enough to outdamage the melee hurricane barrage (which i think is a pretty cool idea as long as it's not the main training skill- that's what made me want to quit my bowmaster: 1- 4 key training makes me really bored).

turn dash into a weaker copy o tornado spin from the Dual blades. That would be fricken awesome- mobility and iframes to boot with changed animation of course. If you don't want it in 1st job, switch it with double upper and nerf accordingly. otherwise corkscrew iframes back to pre-BB would be nice too.

Stun mastery isn't too useful in 4th job, so possibly move the bonus to one of the energy states as stated before as a passive. Replace it with something else entirely.

idk what else xD i had fun thinking sorta.
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What Pirate changes shall they be bringing to this arrrmazing class? - by Worthyness - 2011-04-11, 04:20 AM

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