2011-04-10, 11:38 AM
Oh boy, there's way too many things to change about thieves... Strangely enough, I think their first and second jobs are fine, just everything else needs a horrible workover.
1st Job
- Dark Sight. Can now activate buffs while remaining in Dark Sight.
- Disorder. Now lowers a percentage of enemy's w.def instead of a set amount. Can be used from range if equipped with a claw.
2nd Job
- Haste. No longer cancels out DB's Haste.
- Shadow Resistance. Maxes at 10 levels instead of 20.
- Stealth Training. +30 DEX/LUK.
- Gains Vanish. 10 levels. Inherited from Night Walkers. +30% damage when attacking from Dark Sight.
::::Assassin
- Critical Throw. Maxes at 20 levels. Night Walker version did.
::::Bandit
- Gains Critical Stab. 20 levels Passive critical hit boost to dagger skills.
3rd Job
- Shadow Partner. No longer uses summoning rocks (I wish).
- Dark Flare. Maxes at 10 levels. Now affects the whole map. Misses do not trigger Dark Flare and lag up the place.
::::Hermit
- Shadow Web. Maxes at 10 levels. Changed to affect an area. Monsters that walk into area will be snared. Remove the 3.33% HP damage tick. Enemies snared don't get unsnared when attacked. Lasts 8 seconds.
- Shadow Meso. Maxes at 10 levels. Changed to a buff. Hermit/NL will now use extra mesos to increase their dmg by +10%.
- Gains Meso Guard. Hey, how come CBs inherited Hermit skills when Hermits inherited nothing?
::::Chief Bandit
- Pickpocket. No longer lags up the whole map for everyone else.
- Assaulter. Invincibility frames end once the CB can act again, not before.
- Chakra. Added effect: When over 50% HP, +10% damage.
4th Job
- Shadow Shifter. When activated, will ignore status effects that are applied with attacks, too, like Stun (I'm looking at you, Zakum pillars), Seal, Poison, etc. Also places NL/Shadower into Dark Sight.
- Taunt. Changed to a buff. Enemies fighting NL/Shadower will become taunted.
- Venom. No longer affected by Weapon Attack Cancel. For NL's, Venom now factors in Star w.atk.
- Remove Ninja Ambush. POS skill.
::::Night Lord
- Remove Ninja Storm. Worthless since there's no minimum attack range anymore.
- Gain Shadow Charge. Buff. Stars deal bonus damage and are dark elemental. Shadow Partner copies up to 80% damage.
- Gain Venom Charge. Buff. Stars deal bonus poison damage. Can stack venom up to 3 times.
- Shadow Claw. Remove current passive. Replace with new passive: every 4 attacks, critical hit is guaranteed 100%.
- Expert Star Handling. Added Effect. Provides +10 W.ATK increase.
::::Shadower
- Gain Steady Hand. Party buff. Old effect of Thorns, increases crit rate + crit minimum multiplier.
- Gain Perfect Dark Sight. At max level, 100% chance to remain in Dark Sight after an attack. While in Dark Sight, damage range increases by +10%.
- Assassinate. No longer moves. Ignores damage cap. Dark Sight will break after 4th hit instead of 1st (will break Perfect Dark Sight).
- Boomerang Step. Hits 6 targets, more range.
- Smokescreen. Added Effect. Attacks 10 enemies on screen similar to that of an ultimate while also laying down invincibility cloud.
Not balanced, but I had more fun writing this up than getting on Maple in the morning.
1st Job
- Dark Sight. Can now activate buffs while remaining in Dark Sight.
- Disorder. Now lowers a percentage of enemy's w.def instead of a set amount. Can be used from range if equipped with a claw.
2nd Job
- Haste. No longer cancels out DB's Haste.
- Shadow Resistance. Maxes at 10 levels instead of 20.
- Stealth Training. +30 DEX/LUK.
- Gains Vanish. 10 levels. Inherited from Night Walkers. +30% damage when attacking from Dark Sight.
::::Assassin
- Critical Throw. Maxes at 20 levels. Night Walker version did.
::::Bandit
- Gains Critical Stab. 20 levels Passive critical hit boost to dagger skills.
3rd Job
- Shadow Partner. No longer uses summoning rocks (I wish).
- Dark Flare. Maxes at 10 levels. Now affects the whole map. Misses do not trigger Dark Flare and lag up the place.
::::Hermit
- Shadow Web. Maxes at 10 levels. Changed to affect an area. Monsters that walk into area will be snared. Remove the 3.33% HP damage tick. Enemies snared don't get unsnared when attacked. Lasts 8 seconds.
- Shadow Meso. Maxes at 10 levels. Changed to a buff. Hermit/NL will now use extra mesos to increase their dmg by +10%.
- Gains Meso Guard. Hey, how come CBs inherited Hermit skills when Hermits inherited nothing?
::::Chief Bandit
- Pickpocket. No longer lags up the whole map for everyone else.
- Assaulter. Invincibility frames end once the CB can act again, not before.
- Chakra. Added effect: When over 50% HP, +10% damage.
4th Job
- Shadow Shifter. When activated, will ignore status effects that are applied with attacks, too, like Stun (I'm looking at you, Zakum pillars), Seal, Poison, etc. Also places NL/Shadower into Dark Sight.
- Taunt. Changed to a buff. Enemies fighting NL/Shadower will become taunted.
- Venom. No longer affected by Weapon Attack Cancel. For NL's, Venom now factors in Star w.atk.
- Remove Ninja Ambush. POS skill.
::::Night Lord
- Remove Ninja Storm. Worthless since there's no minimum attack range anymore.
- Gain Shadow Charge. Buff. Stars deal bonus damage and are dark elemental. Shadow Partner copies up to 80% damage.
- Gain Venom Charge. Buff. Stars deal bonus poison damage. Can stack venom up to 3 times.
- Shadow Claw. Remove current passive. Replace with new passive: every 4 attacks, critical hit is guaranteed 100%.
- Expert Star Handling. Added Effect. Provides +10 W.ATK increase.
::::Shadower
- Gain Steady Hand. Party buff. Old effect of Thorns, increases crit rate + crit minimum multiplier.
- Gain Perfect Dark Sight. At max level, 100% chance to remain in Dark Sight after an attack. While in Dark Sight, damage range increases by +10%.
- Assassinate. No longer moves. Ignores damage cap. Dark Sight will break after 4th hit instead of 1st (will break Perfect Dark Sight).
- Boomerang Step. Hits 6 targets, more range.
- Smokescreen. Added Effect. Attacks 10 enemies on screen similar to that of an ultimate while also laying down invincibility cloud.
Not balanced, but I had more fun writing this up than getting on Maple in the morning.

