2011-04-09, 08:50 PM
I'm not going to list out every skill like Dizzy and Donovan did, but here some changes I think they should do. Oh and just a disclaimer, every single one of these ideas is just a passing thought that I had while reading this thread, so plenty of them are a little wacky and stupid.
First Job:
[INDENT]See Donovan's ideas[/INDENT]
Second Job:
I/L
1. Cold Beam made into a mob skill. Properties changed to be the ice equivalent of Flame Wheel with half the range.
2. Thunder get's a new animation.
F/P
1. Poison Breath becomes a mob skill. After it hits the first monster it causes a small splash and poisons the surrounding monsters as well. The ground beneath that splash is made acidic to deal a small amount of damage to monsters that step on the spot.
Clerics
1. Holy Arrow being made to hit up to 6 monsters. Damage dealt decreases for each successive monster it hits. Any party member standing in the line of fire is considered one of the targets and is healed by the arrow. Range increased to 320%.
2. Bless no longer grants solid point values to stats, all buffed stats are increased by a % value instead.
Third Job:
I/L
1. Composition changed to hit 3 monsters.
2. Seal works on bosses.
F/P
1. Composition changed to hit 3 monsters.
2. Seal works on bosses.
Priests
1. Holy Dragon changed to fly between party members and heal or buff them as necessary. The dragon's buffs are smart casting, and the dragon can be brought out at the same time as Bahamut.
2. [NEW SKILL] Regeneration: Single target buff that can only be used on party members and not the caster. Party member who is buffed has a golden maple leaf floating over his or her head, the leaf slowly deteriorates until the buff is gone. The affected party member's health will slowly regenerate over time at a rate of 5% per second. The buff lasts for 30 seconds.
Fourth Job:
I/L
1. Blizzard gains a new passive affect that increases the damage and attack range of both Ice Strike and Cold Beam. The effect will increase Cold Beam's attack range to 400%, and all ice attacks will cover the ground of the attacked area with icicles that damage monsters that walk onto them.
2. Elquines changed to use Cold Beam, Ice Strike, and Ice Demon depending on the situation. If a monster is ice resistant, it will use Ice Demon, if a monster is out of Ice Strike's reach, it will use Cold Beam. Leveling it up increases summon duration as well as casting speed.
3. Chain Lightning gains a new passive affect to increase the damage and attack range of both Thunder and Thunder Spear. All monsters hit by lightning skills will become charged with electricity that can jump to another monster that is nearby and deal damage.
F/P
1. Meteor gains a new passive affect to increase the damage and attack range of both Fire Arrow and Explosion. Fire Arrow's range is increased to 400% and gains the power to cause fire based DoT while Explosion gets the ability to stun monsters that it hits.
2. Ifrit changed to use Fire Arrow, Explosion, or Fire Demon depending on the situation. If a monster is fire resistant, it will use Fire Demon, if it has a monster outside of Explosion's reach it will use Fire Arrow. Leveling it up increases summon duration as well as casting speed.
3. Paralyze gains a new passive affect to increase the damage and attack range of both Poison Breath and Poison Mist. Mist will cause monsters to become slower as well as weaker and less accurate while withing the cloud of poison, while Poison Breath's puddle of acid will drip down onto lower platforms and form new puddles until there is no longer a lower platform.
Bishops
1. [NEW SKILL] Haven: A patch of grass and flowers grows at the Priest's feet and slowly regenerates and buffs party members that walk onto the patch. Heals 10% hp every 2 seconds, wepon and magic defense +5% every 3 seconds, avoidability +5% every 3 seconds. The buff will stack with Bless as well as itself, the buff will only stack with itself up to 3 times. The buff lasts for 10 seconds, but the timer will only kick in when the player is not in the area of effect. The skill lasts for 60 seconds and has a 2 minute cooldown.
2. Genesis gains a new passive affect to increase the damage and attack range of both Holy arrow and Shining Ray. Holy arrow's range is increased to 400% and the arrow now leaves behind a small trailing cloud that remains for 1.5 seconds and regenerates party members' hp and mp by 5% every 0.5 seconds.
First Job:
[INDENT]See Donovan's ideas[/INDENT]
Second Job:
I/L
1. Cold Beam made into a mob skill. Properties changed to be the ice equivalent of Flame Wheel with half the range.
2. Thunder get's a new animation.
F/P
1. Poison Breath becomes a mob skill. After it hits the first monster it causes a small splash and poisons the surrounding monsters as well. The ground beneath that splash is made acidic to deal a small amount of damage to monsters that step on the spot.
Clerics
1. Holy Arrow being made to hit up to 6 monsters. Damage dealt decreases for each successive monster it hits. Any party member standing in the line of fire is considered one of the targets and is healed by the arrow. Range increased to 320%.
2. Bless no longer grants solid point values to stats, all buffed stats are increased by a % value instead.
Third Job:
I/L
1. Composition changed to hit 3 monsters.
2. Seal works on bosses.
F/P
1. Composition changed to hit 3 monsters.
2. Seal works on bosses.
Priests
1. Holy Dragon changed to fly between party members and heal or buff them as necessary. The dragon's buffs are smart casting, and the dragon can be brought out at the same time as Bahamut.
2. [NEW SKILL] Regeneration: Single target buff that can only be used on party members and not the caster. Party member who is buffed has a golden maple leaf floating over his or her head, the leaf slowly deteriorates until the buff is gone. The affected party member's health will slowly regenerate over time at a rate of 5% per second. The buff lasts for 30 seconds.
Fourth Job:
I/L
1. Blizzard gains a new passive affect that increases the damage and attack range of both Ice Strike and Cold Beam. The effect will increase Cold Beam's attack range to 400%, and all ice attacks will cover the ground of the attacked area with icicles that damage monsters that walk onto them.
2. Elquines changed to use Cold Beam, Ice Strike, and Ice Demon depending on the situation. If a monster is ice resistant, it will use Ice Demon, if a monster is out of Ice Strike's reach, it will use Cold Beam. Leveling it up increases summon duration as well as casting speed.
3. Chain Lightning gains a new passive affect to increase the damage and attack range of both Thunder and Thunder Spear. All monsters hit by lightning skills will become charged with electricity that can jump to another monster that is nearby and deal damage.
F/P
1. Meteor gains a new passive affect to increase the damage and attack range of both Fire Arrow and Explosion. Fire Arrow's range is increased to 400% and gains the power to cause fire based DoT while Explosion gets the ability to stun monsters that it hits.
2. Ifrit changed to use Fire Arrow, Explosion, or Fire Demon depending on the situation. If a monster is fire resistant, it will use Fire Demon, if it has a monster outside of Explosion's reach it will use Fire Arrow. Leveling it up increases summon duration as well as casting speed.
3. Paralyze gains a new passive affect to increase the damage and attack range of both Poison Breath and Poison Mist. Mist will cause monsters to become slower as well as weaker and less accurate while withing the cloud of poison, while Poison Breath's puddle of acid will drip down onto lower platforms and form new puddles until there is no longer a lower platform.
Bishops
1. [NEW SKILL] Haven: A patch of grass and flowers grows at the Priest's feet and slowly regenerates and buffs party members that walk onto the patch. Heals 10% hp every 2 seconds, wepon and magic defense +5% every 3 seconds, avoidability +5% every 3 seconds. The buff will stack with Bless as well as itself, the buff will only stack with itself up to 3 times. The buff lasts for 10 seconds, but the timer will only kick in when the player is not in the area of effect. The skill lasts for 60 seconds and has a 2 minute cooldown.
2. Genesis gains a new passive affect to increase the damage and attack range of both Holy arrow and Shining Ray. Holy arrow's range is increased to 400% and the arrow now leaves behind a small trailing cloud that remains for 1.5 seconds and regenerates party members' hp and mp by 5% every 0.5 seconds.

