2011-03-28, 09:01 AM
Eosian Wrote:There is no built in reason for a game server to ever crash based on the actions of a player, ever. That sort of thing can always be fixed.
Likewise preventing item duplication is fairly easy as well for any halfway competent DBA (which they unfortunately lack, but point still stands).
That's exactly it. Their server and database were apparently built quite incompetently. Hence, the bugs are currently built-in. It can be fixed, or more accurately rewritten/restructured, but it's not something they can do in hours while MTS is "temporarily" down.
Eosian Wrote:They could easily add a purge-all-items-with-duplicate-ids query to their weekly maintenance checks even. A lot less incentive to dupe if both the original and the dupe are going to be wiped regardless of who has either.
Are you sure they have individual item ids? If that's so and they are not using that info to take care of duplication, what is it even there for?
Also, what about valuable non-equips that can be duped? Surely a stack of 100 whitescrolls doesn't have an id attached to each scroll?

