2011-03-24, 11:22 PM
Viaje Wrote:On a serious note though, I'll agree though that there is a major imbalance/bipolarity when it comes to training in Maple.
The problem doesn't lie with the skills: it lays with the mobs.
They're buffing the skills so that players can better face places like Future Ereve, LHC, and the bosses that come with them, but that leaves the old mobs in the dust.
What would be fantastic would be to see, if not most of Leafre, the Temple of Time revamped to work exactly like LHC. Not only would this mean a bigger variety of training, but it would mean a more even distribution of elemental weaknesses among end-game training.
That would be wonderfull! Especially since it would let I/L mages and Bishops actually deal decent damage while grinding.
MysticHLE Wrote:What you said touches on what I said in another post in another thread somewhere...but why bother having so many active skills, period?! Things like Booster and AC and Stance...should really just be passive skills (I honestly don't see a point in NOT wanting those)...less clutter for keyboards too (even with macros). If anything, they're just there to make us feel better about our class having cool animations...but meh, it's getting a bit too much IMO. <.<
Well, having them all passive would make dispel less effective, and thereby significantly reduce the time needed to kill bosses; however, I think it'd be better if the buffs were active, but didn't need to be recast all the time. I'd prefer it if the buffs were active, but then worked like Soaring where they would continue to drain mp from the user over time (it's not like it'd be hard to make a skill drain 1-10 points of mp every few seconds). Just leave it so that the skills with time limits are party buffs, make the timer only kick in when the non-caster is out of range of the buff provider, and buffs that have cooldowns, like Divine Shield, or aren't controlled by the caster, like Lucky Dice and Oshi.

