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Mecanic 2nd skills
#13
shouri Wrote:choosing to max a skill which would help in a boss run that you might wanna eventually do isn't wise? And all that you'd have to give up points in a skill which is pointless to max....

318% vs 360% damage for landing on top of monsters... on a skill which you will NOT be using to damage monsters but instead for movement? What will the 360% damage do that the 318% wont? On something like atomic hammer that answer is obvious... you'll be spamming hammer for damage when you're in prototype mode. But on a movement skill? And it's not even spammable like teleport mastery.


If recoil shot (for corsairs) didn't give better recoil, but only more damage, they sure as well wouldn't care about maxing it either.


Then again its your character, if you feel that 48% more damage on an unspammable movement skill your thing, then by all means.

I did not say the alternative was any better, just that Balrog is not reason enough to pick one build over the other.
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Messages In This Thread
Mecanic 2nd skills - by BandanaBoy - 2011-03-02, 04:18 AM
Mecanic 2nd skills - by shouri - 2011-03-02, 04:22 AM
Mecanic 2nd skills - by BandanaBoy - 2011-03-02, 04:29 AM
Mecanic 2nd skills - by spencer7x7 - 2011-03-02, 10:41 AM
Mecanic 2nd skills - by sufian - 2011-03-03, 12:23 AM
Mecanic 2nd skills - by FoolsLove - 2011-03-03, 12:48 AM
Mecanic 2nd skills - by McAwesomesauce - 2011-03-03, 01:35 AM
Mecanic 2nd skills - by FoolsLove - 2011-03-03, 02:14 AM
Mecanic 2nd skills - by modular - 2011-03-03, 03:45 AM
Mecanic 2nd skills - by shouri - 2011-03-03, 04:02 AM
Mecanic 2nd skills - by CarrionCrow - 2011-03-03, 06:09 AM
Mecanic 2nd skills - by shouri - 2011-03-03, 04:17 PM
Mecanic 2nd skills - by CarrionCrow - 2011-03-03, 04:34 PM
Mecanic 2nd skills - by modular - 2011-03-03, 07:28 PM
Mecanic 2nd skills - by FoolsLove - 2011-03-03, 08:12 PM

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