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Ultimate Skill Build Guide: Bishop Edition
#7
EchoFaith Wrote:One problem I see is your evaluation of bahamut and angel ray. Bahamut and angel ray can be considered equivalent in terms of usefulness, but their usefulness are in totally different areas of use. Bahamut can be good for boosting damage, but its attacks also aggravate monsters into attacking you. This doesn't really matter if you are at a place such as dreamy ghosts or newties, but at skelegons, making monsters attack you earlier can significantly increase the costs of training. IF only one skelegon is next to you and your bahamut attacks it, then you end up facing a single monster attacking you, (and killing one monster with genesis is far less efficient than killing mobs in another hit.) Angel ray is actually prefered over bahamut as a finisher at skelegons in the case that one survives. Angel ray's use is pretty much limited to the rare 1v1 occasions such as the lone skelegon left over after you use genesis or bosses when you don't need to be supporting.

i dont think that these skills should be taken into account in regard to training. pretty much genesis is the only skill used at skeles. ur not going to be using genesis and then bahamut or ar because u still have the other 6 or so that arent in range for those skills. believe me when i say that most just cast again. its much faster (though not as cost effective)

when talking about ar it is somewhat useless for training (used for bossing only)
when talking about bahamut it is somewhat useful while training but in the end gen is what is used for the left overs
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Ultimate Skill Build Guide: Bishop Edition - by JoshKun - 2008-07-08, 01:33 AM

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