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PonDeRing about PDR
#8
Jellyflower Wrote:It's the first hypothesis, I can guarantee it. Another way to express it will be

(1 - PDrate) + (PDrate * (ignore defense total)), where ignore defense is additive. If your weapon has 15% ignore and you're a hero with max combat mastery, it'll be 55% defense ignore.

Yea I basically set mine up as [1 - (MobPDR * (1 - CharacterPDR))] which is a--in my mind--simplified and rearranged version of what you had.

Stereo Wrote:Option 3:
30% ignore pdr = 100% pdr 70% of the time, 0% pdr 30% of the time. So in above example, 10% or 0% PDR both possible (range 9716 ~ 12701).

Mathematically equivalent to option 1, just gives you a wider damage range.

This is what I suspected from work on Tespia (with a Hero) but didn't get to confirm cause the range was too large (plus combo orbs messed with data collection)

Combat Mastery makes no mention of requiring Combo? Why wouldn't you just use unbuffed normal attacks? Or Monster magnet? Low % modifier = Low damage spread. (Then again trunication, which maple is famous for, would increase the %error)

In a perfect world it would be additive. It's probably multiplicative such that you don't have a mob with 10% PDR taking 30% extra damage.

Oh what a lovely world that would be...
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Messages In This Thread
PonDeRing about PDR - by StringStrider - 2011-01-27, 10:42 PM
PonDeRing about PDR - by shouri - 2011-01-27, 10:56 PM
PonDeRing about PDR - by Locked - 2011-01-27, 11:03 PM
PonDeRing about PDR - by Stereo - 2011-01-27, 11:22 PM
PonDeRing about PDR - by SaptaZapta - 2011-01-28, 01:41 AM
PonDeRing about PDR - by Locked - 2011-01-28, 01:49 AM
PonDeRing about PDR - by Jellyflower - 2011-01-28, 02:25 AM
PonDeRing about PDR - by StringStrider - 2011-01-28, 09:16 PM
PonDeRing about PDR - by vx-2 - 2011-01-29, 12:23 AM

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