2011-01-26, 01:52 AM
Even if the lack of Holy weak mobs is more-so during post BB, Holy does still have the highest possible damage multiplier of all Charge skills and longest lasting effects time-wise. Ice, Fire, and Thunder after a point have very limited usage as I have noticed as most monsters I run across simply get ran over and quickly destroyed by a Rush, ACB slash, or a good 3 hit punch from Blast. There are only a few monsters and locations I've fought where Fire and Ice have some usage like 4 bosses and the Time Temple. After a point, you just get way too strong to really notice if a charge actually still is useful and just mow down everything which what you normally use for everything.
