2010-12-19, 03:45 PM
LuxAeterna Wrote:no matter what they do this is something we will always have
FreeNoods Wrote:As far as dupers and hackers, those aren't really Nexon's fault considering the amount of worlds and such it would be pertty hard to keep track of dupers and petty hackers like DC hackers.
Actually preventing duping is pretty damn easy. I wrote a system for it back in 2001 that eliminated any possibility of it in my MMO overnight with negligible overhead just by giving each instanced object it's own unique ID. Any attempt at duplicating failed because the objects couldn't instantiate with a duplicate ID and the system could easily record the who and how of the attempt.
Preventing hacking is actually pretty easy too as long as you keep to the #1 rule of an online game - The server dictates what's happening,not the client.
It's not having what you want - It's wanting what you've got.

