2010-12-16, 11:53 AM
ghostofhalo Wrote:This. I would LOVE to see, say, a 10 SP skill for Heroes that increases Panic and Coma's damage to be viable in training. That or at the very least some new finishers.
perhaps take the cue from the recent aran skill refresh and simply get a passive skill that lets you use a free finisher every 20 seconds? (use the finisher without depleting your combo). As for new finishers - I'd like to see finishers being able to cast more status effects that would work on bosses, if at least for a 7 second duration (so it becomes a choice between consistently high damage or inflicting a status effect).
I' personally like to see 1st and 2nd job skills affecting future skills as well. something like - leveling slash blast to improve mobbing skills in 2nd and 3rd job, while powerstrike would improve single target skills like panic/blast/sacrifice (anyone who played D2 would recognize these as synergies).
Also - i'd like to see all-class skills that augment the way you play. say a 5-point skill to increase speed/jump cap that you have to do a quest to unlock / level up, or a skill to passively increase the duration of your skills, etc.
Id like to see party skills being able to stack on one another (at least at a reduced rate) even if they boost the same stat. It feels pointless to have 3 different skills to improve defense (iron will, bless and Iron Body) but whichever one was csted last takes precendent. Same would go for bless and rage, etc.
...For that matter I'd like to see more party skills in general. Everytime i see a self-buff it feels like a missed opportunity for that class to help out the party (of course keep this within limits, but still).

