2010-11-26, 02:22 PM
Lucifer combo video:
[video=youtube;_yw4XKKQj9Y]http://www.youtube.com/watch?v=_yw4XKKQj9Y[/video]
Video showing Meta world counters:
[video=youtube;m0rGdGFQLLw]http://www.youtube.com/watch?v=m0rGdGFQLLw[/video]
If you're confused, there's an explanation on the main site about it.
In Japanese, of course.
Not gonna translate all of what it says right now. I might later if I'm not lazy and try to read it all. I'll post the gist of what's going on.
First, activating meta-field, grants the caster an ability while the field is up. It stays up for a certain amount of time. It also affects your team mates.
Basically, activating Meta costs 1 SP. I believe it says Metas can be stacked with your partner. The opponent can counter it at the cost of 2 of their SP, and reduces the amount of time the opponent's meta-field can stay up by 25%. From there, the original caster can counter-counter with 2 more SP. After, the opponent can counter-counter-counter with 3 of their SP, which will reduce the amount of time by 50%. The caster can then do one final counter, and by this point the opponent will have no more SP to counter.
In other words, it adds a bit of mind reading to the game. If you think your opponent won't find it worth it to break out of your combo, then go for it. Same goes for the other way around. If your opponent combos you, and you think they wouldn't waste their SP on finishing their combo up, then try it out. You'll also cut down the amount of time their field can be up.
[video=youtube;_yw4XKKQj9Y]http://www.youtube.com/watch?v=_yw4XKKQj9Y[/video]
Video showing Meta world counters:
[video=youtube;m0rGdGFQLLw]http://www.youtube.com/watch?v=m0rGdGFQLLw[/video]
If you're confused, there's an explanation on the main site about it.
In Japanese, of course.
Not gonna translate all of what it says right now. I might later if I'm not lazy and try to read it all. I'll post the gist of what's going on.
First, activating meta-field, grants the caster an ability while the field is up. It stays up for a certain amount of time. It also affects your team mates.
Basically, activating Meta costs 1 SP. I believe it says Metas can be stacked with your partner. The opponent can counter it at the cost of 2 of their SP, and reduces the amount of time the opponent's meta-field can stay up by 25%. From there, the original caster can counter-counter with 2 more SP. After, the opponent can counter-counter-counter with 3 of their SP, which will reduce the amount of time by 50%. The caster can then do one final counter, and by this point the opponent will have no more SP to counter.
In other words, it adds a bit of mind reading to the game. If you think your opponent won't find it worth it to break out of your combo, then go for it. Same goes for the other way around. If your opponent combos you, and you think they wouldn't waste their SP on finishing their combo up, then try it out. You'll also cut down the amount of time their field can be up.

