2010-11-16, 02:55 PM
Every miss an Archer gets triggers Dodge's guaranteed Critical. We're seriously discussing two month old topics now. Dodge is most likely a 1.2x increase in Avoid Rate as I don't feel my avoid rate matches a +20% flat increase.
Doing a quick test of 50 hits, I took 10 misses. I have max Dodge, and enough avoid to warrant a 16% avoid rate. If Dodge were its own miss like Fake, I would have been hit only 34 times. I'd test more but you'd have to give me NX to get an auto-potting pet. I'm basically broke and can't afford potions.
Doing a quick test of 50 hits, I took 10 misses. I have max Dodge, and enough avoid to warrant a 16% avoid rate. If Dodge were its own miss like Fake, I would have been hit only 34 times. I'd test more but you'd have to give me NX to get an auto-potting pet. I'm basically broke and can't afford potions.
Stereo Wrote:What do they look like in the data? (in terms of actual formulas, not the description)
Code:
skill/1111003/common/mpCon 10+d(x/2)
skill/1111003/common/damage 280+10*x
skill/1111003/common/prop 30+3*x
skill/1111003/common/time 4+u(x/4)
skill/1111003/common/x 3*x
skill/1111003/common/y xCode:
skill/1111005/common/mpCon 12+d(x/2)
skill/1111005/common/damage 240+8*x
skill/1111005/common/prop 30+3*x
skill/1111005/common/time 2+d(x/10)
skill/1111005/common/mobCount 6
skill/1111005/common/range 150
skill/1111005/common/y x
