2010-11-07, 12:50 PM
I think there should be a mix of high and low-level characters. Having a 120+ cap is really dumb in my opinion, because content that was prepared for low levels would need to be balanced for low levels. Not to mention that there could be glitches that disappear (i.e. a certain level of x skill does not have a certain secondary effect).
Me? My highest leveled character is 101. But I've explored (or tried to explore) as much of the Maple World as I can because I'm not that motivated to train at the moment. I take the time to do as many quests as I can, not zooming to 4th job and playing with THOSE toys. Why the pineapple should I have to worry about getting to 4th job if I want to test everything, if I'm already trying out things at 101? I'd go so far as to say that it's an elitist move to put any sort of level cap above, say, 50. Go ahead and call me an inexperienced papaya, but from my point of view there should be both "inexperienced" and "experienced" players, as long as they're completely willing to test for bugs.
Me? My highest leveled character is 101. But I've explored (or tried to explore) as much of the Maple World as I can because I'm not that motivated to train at the moment. I take the time to do as many quests as I can, not zooming to 4th job and playing with THOSE toys. Why the pineapple should I have to worry about getting to 4th job if I want to test everything, if I'm already trying out things at 101? I'd go so far as to say that it's an elitist move to put any sort of level cap above, say, 50. Go ahead and call me an inexperienced papaya, but from my point of view there should be both "inexperienced" and "experienced" players, as long as they're completely willing to test for bugs.

