2010-10-24, 09:50 PM
Alot of rpg's have class stereotypes as I recall anyway where balance is dependant on your own gameplay.
Take Fire Emblem thracia 776 for example.
You can have a whole assortment of jobs and characters to deploy. Archers, lance knights,sword knights, axe knights,armored knights, wind mages, Warriors, and Hero's etc.
Archers have low hp, but very high damage rates when attacking at a distance
Knights have fast and are well-rounded, which is like a paladin in maplestory
Armoured knights have high defence and have high hp and damage rates, which is like a dk in maplestory.
Lightning, Wind, Fire, Light mages are all different in their own catagories as well. Wind is faster, lightning is slow but deals high damage, and fire is in the middle while light and dark kinda clash.
What I'm saying is, every job has it's differences, theres no real balance. Because if there ever was a balance, everyone'd be the same and there'd be no point to the game since no matter what you choose your going to be exactly light the person next to you.
Take Fire Emblem thracia 776 for example.
You can have a whole assortment of jobs and characters to deploy. Archers, lance knights,sword knights, axe knights,armored knights, wind mages, Warriors, and Hero's etc.
Archers have low hp, but very high damage rates when attacking at a distance
Knights have fast and are well-rounded, which is like a paladin in maplestory
Armoured knights have high defence and have high hp and damage rates, which is like a dk in maplestory.
Lightning, Wind, Fire, Light mages are all different in their own catagories as well. Wind is faster, lightning is slow but deals high damage, and fire is in the middle while light and dark kinda clash.
What I'm saying is, every job has it's differences, theres no real balance. Because if there ever was a balance, everyone'd be the same and there'd be no point to the game since no matter what you choose your going to be exactly light the person next to you.
