Mechanic (I)
Flame Launcher
Description Continuously fire a flame to attack multiple enemies. Cannot be used for more than eight seconds in a row.
Required skill: Gatling Shot Lv. 10
Delay (ms): 270
Max Level: 20
Range: 340% Range
Metal Armor: Prototype
Description Summon the Metal Armor Prototype to board. Max HP, max MP, attack power, defense, and the maximum downward jumping distance are significantly increased. Also invokes a 100% stance effect.
Max Level: 10
Notes: Increases both defenses, and all of the buffs stack with other buffs.
Drill Rush
Description Use a drill arm to push enemies forward.
Required skill: Metal Armor: Prototype Lv. 1
Delay (ms): 900
Max Level: 20
Range: 380% Range
Gatling Shot
Description Fire a gatling gun at enemies.
Required skill: Metal Armor: Prototype Lv. 1
Delay (ms): 810
Max Level: 15
Flame LauncherDescription Continuously fire a flame to attack multiple enemies. Cannot be used for more than eight seconds in a row.
Required skill: Gatling Shot Lv. 10
Delay (ms): 270
Max Level: 20
Range: 340% Range
| 1 | MP 3 per attack; 51% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 2 | MP 3 per attack; 52% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 3 | MP 3 per attack; 53% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 4 | MP 3 per attack; 54% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 5 | MP 4 per attack; 55% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 6 | MP 4 per attack; 56% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 7 | MP 4 per attack; 57% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 8 | MP 4 per attack; 58% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 9 | MP 4 per attack; 59% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 10 | MP 5 per attack; 60% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 11 | MP 5 per attack; 61% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 12 | MP 5 per attack; 62% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 13 | MP 5 per attack; 63% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 14 | MP 5 per attack; 64% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 15 | MP 6 per attack; 65% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 16 | MP 6 per attack; 66% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 17 | MP 6 per attack; 67% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 18 | MP 6 per attack; 68% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 19 | MP 6 per attack; 69% damage, hold the key to attack up to 6 enemies for 8 seconds |
| 20 | MP 7 per attack; 70% damage, hold the key to attack up to 6 enemies for 8 seconds |
Metal Armor: PrototypeDescription Summon the Metal Armor Prototype to board. Max HP, max MP, attack power, defense, and the maximum downward jumping distance are significantly increased. Also invokes a 100% stance effect.
Max Level: 10
Notes: Increases both defenses, and all of the buffs stack with other buffs.
| 1 | MP 50; while boarding, +50 max HP, +50 max MP, +11 attack, +40 defense |
| 2 | MP 50; while boarding, +100 max HP, +100 max MP, +12 attack, +80 defense |
| 3 | MP 50; while boarding, +150 max HP, +150 max MP, +13 attack, +120 defense |
| 4 | MP 50; while boarding, +200 max HP, +200 max MP, +14 attack, +160 defense |
| 5 | MP 50; while boarding, +250 max HP, +250 max MP, +15 attack, +200 defense |
| 6 | MP 50; while boarding, +300 max HP, +300 max MP, +16 attack, +240 defense |
| 7 | MP 50; while boarding, +350 max HP, +350 max MP, +17 attack, +280 defense |
| 8 | MP 50; while boarding, +400 max HP, +400 max MP, +18 attack, +320 defense |
| 9 | MP 50; while boarding, +450 max HP, +450 max MP, +19 attack, +360 defense |
| 10 | MP 50; while boarding, +500 max HP, +500 max MP, +20 attack, +400 defense |
Drill RushDescription Use a drill arm to push enemies forward.
Required skill: Metal Armor: Prototype Lv. 1
Delay (ms): 900
Max Level: 20
Range: 380% Range
| 1 | MP 27; 142% damage on up to 6 targets |
| 2 | MP 27; 144% damage on up to 6 targets |
| 3 | MP 27; 146% damage on up to 6 targets |
| 4 | MP 27; 148% damage on up to 6 targets |
| 5 | MP 29; 150% damage on up to 7 targets |
| 6 | MP 29; 152% damage on up to 7 targets |
| 7 | MP 29; 154% damage on up to 7 targets |
| 8 | MP 29; 156% damage on up to 7 targets |
| 9 | MP 31; 158% damage on up to 7 targets |
| 10 | MP 31; 160% damage on up to 8 targets |
| 11 | MP 31; 162% damage on up to 8 targets |
| 12 | MP 31; 164% damage on up to 8 targets |
| 13 | MP 33; 166% damage on up to 8 targets |
| 14 | MP 33; 168% damage on up to 8 targets |
| 15 | MP 33; 170% damage on up to 9 targets |
| 16 | MP 33; 172% damage on up to 9 targets |
| 17 | MP 35; 174% damage on up to 9 targets |
| 18 | MP 35; 176% damage on up to 9 targets |
| 19 | MP 35; 178% damage on up to 9 targets |
| 20 | MP 35; 180% damage on up to 10 targets |
Gatling ShotDescription Fire a gatling gun at enemies.
Required skill: Metal Armor: Prototype Lv. 1
Delay (ms): 810
Max Level: 15
| 1 | MP 8; 56% damage 4 times |
| 2 | MP 8; 57% damage 4 times |
| 3 | MP 8; 58% damage 4 times |
| 4 | MP 8; 59% damage 4 times |
| 5 | MP 10; 60% damage 4 times |
| 6 | MP 10; 61% damage 4 times |
| 7 | MP 10; 62% damage 4 times |
| 8 | MP 10; 63% damage 4 times |
| 9 | MP 10; 64% damage 4 times |
| 10 | MP 12; 65% damage 4 times |
| 11 | MP 12; 66% damage 4 times |
| 12 | MP 12; 67% damage 4 times |
| 13 | MP 12; 68% damage 4 times |
| 14 | MP 12; 69% damage 4 times |
| 15 | MP 14; 70% damage 4 times |
Mechanic (II)
Mechanic Mastery
Description Improves physical damage, weapon mastery, and accuracy.
Max Level: 20
Heavy Weapons Mastery
Description Greatly improves the performance of Gatling Shot and Flame Launcher.
Max Level: 20
Atomic Hammer
Description The Metal Armor smashes its atomic fists into the ground with great force. Heavily damages and stuns nearby enemies.
Delay (ms): 1230
Max Level: 20
Range: 350% Range
Rocket Booster
Description Use rockets to propel yourself high into the air. Damages multiple enemies within a certain range upon landing. Jumping and landing both consume MP.
Delay (ms): 720
Max Level: 20
Range: 120% Range
Open Gate: GX-9
Description Installs a gateway. Up to 2 gateways can be installed at once, through which you and party members can move freely. Does not work if the distance between the gateways is too great.
Delay (ms): 1260
Max Level: 10
Mechanic Booster
Description Use MP to temporarily raise attack speed by 2 stages.
Required skill: Mechanic Mastery Lv. 5
Delay (ms): 1400
Max Level: 20
Perfect Armor
Description Adds two new features to the Metal Armor.
Using the skill will enable and disable the effects.
Required skill: Metal Armor: Prototype Lv. 10
Max Level: 20
Mechanic MasteryDescription Improves physical damage, weapon mastery, and accuracy.
Max Level: 20
| 1 | Weapon Attack +1, 12% mastery, +3 accuracy |
| 2 | Weapon Attack +2, 14% mastery, +6 accuracy |
| 3 | Weapon Attack +3, 16% mastery, +9 accuracy |
| 4 | Weapon Attack +4, 18% mastery, +12 accuracy |
| 5 | Weapon Attack +5, 20% mastery, +15 accuracy |
| 6 | Weapon Attack +6, 22% mastery, +18 accuracy |
| 7 | Weapon Attack +7, 24% mastery, +21 accuracy |
| 8 | Weapon Attack +8, 26% mastery, +24 accuracy |
| 9 | Weapon Attack +9, 28% mastery, +27 accuracy |
| 10 | Weapon Attack +10, 30% mastery, +30 accuracy |
| 11 | Weapon Attack +11, 32% mastery, +33 accuracy |
| 12 | Weapon Attack +12, 34% mastery, +36 accuracy |
| 13 | Weapon Attack +13, 36% mastery, +39 accuracy |
| 14 | Weapon Attack +14, 38% mastery, +42 accuracy |
| 15 | Weapon Attack +15, 40% mastery, +45 accuracy |
| 16 | Weapon Attack +16, 42% mastery, +48 accuracy |
| 17 | Weapon Attack +17, 44% mastery, +51 accuracy |
| 18 | Weapon Attack +18, 46% mastery, +54 accuracy |
| 19 | Weapon Attack +19, 48% mastery, +57 accuracy |
| 20 | Weapon Attack +20, 50% mastery, +60 accuracy |
Heavy Weapons MasteryDescription Greatly improves the performance of Gatling Shot and Flame Launcher.
Max Level: 20
| 1 | Gatling Shot: MP 16; 56% damage 6 times, 1% additional critical chance / Flame Launcher: MP 9; 81% damage, targets sustain 5 seconds of 52% damage per second, increased skill range |
| 2 | Gatling Shot: MP 16; 57% damage 6 times, 2% additional critical chance / Flame Launcher: MP 9; 82% damage, targets sustain 5 seconds of 54% damage per second, increased skill range |
| 3 | Gatling Shot: MP 16; 58% damage 6 times, 3% additional critical chance / Flame Launcher: MP 9; 83% damage, targets sustain 5 seconds of 56% damage per second, increased skill range |
| 4 | Gatling Shot: MP 16; 59% damage 6 times, 4% additional critical chance / Flame Launcher: MP 9; 84% damage, targets sustain 5 seconds of 58% damage per second, increased skill range |
| 5 | Gatling Shot: MP 16; 60% damage 6 times, 5% additional critical chance / Flame Launcher: MP 11; 85% damage, targets sustain 5 seconds of 60% damage per second, increased skill range |
| 6 | Gatling Shot: MP 18; 61% damage 6 times, 6% additional critical chance / Flame Launcher: MP 11; 86% damage, targets sustain 5 seconds of 62% damage per second, increased skill range |
| 7 | Gatling Shot: MP 18; 62% damage 6 times, 7% additional critical chance / Flame Launcher: MP 11; 87% damage, targets sustain 5 seconds of 64% damage per second, increased skill range |
| 8 | Gatling Shot: MP 18; 63% damage 6 times, 8% additional critical chance / Flame Launcher: MP 11; 88% damage, targets sustain 5 seconds of 66% damage per second, increased skill range |
| 9 | Gatling Shot: MP 18; 64% damage 6 times, 9% additional critical chance / Flame Launcher: MP 13; 89% damage, targets sustain 5 seconds of 68% damage per second, increased skill range |
| 10 | Gatling Shot: MP 18; 65% damage 6 times, 10% additional critical chance / Flame Launcher: MP 13; 90% damage, targets sustain 5 seconds of 70% damage per second, increased skill range |
| 11 | Gatling Shot: MP 20; 66% damage 6 times, 11% additional critical chance / Flame Launcher: MP 13; 91% damage, targets sustain 5 seconds of 72% damage per second, increased skill range |
| 12 | Gatling Shot: MP 20; 67% damage 6 times, 12% additional critical chance / Flame Launcher: MP 13; 92% damage, targets sustain 5 seconds of 74% damage per second, increased skill range |
| 13 | Gatling Shot: MP 20; 68% damage 6 times, 13% additional critical chance / Flame Launcher: MP 15; 93% damage, targets sustain 5 seconds of 76% damage per second, increased skill range |
| 14 | Gatling Shot: MP 20; 69% damage 6 times, 14% additional critical chance / Flame Launcher: MP 15; 94% damage, targets sustain 5 seconds of 78% damage per second, increased skill range |
| 15 | Gatling Shot: MP 20; 70% damage 6 times, 15% additional critical chance / Flame Launcher: MP 15; 95% damage, targets sustain 5 seconds of 80% damage per second, increased skill range |
| 16 | Gatling Shot: MP 22; 71% damage 6 times, 16% additional critical chance / Flame Launcher: MP 15; 96% damage, targets sustain 5 seconds of 82% damage per second, increased skill range |
| 17 | Gatling Shot: MP 22; 72% damage 6 times, 17% additional critical chance / Flame Launcher: MP 17; 97% damage, targets sustain 5 seconds of 84% damage per second, increased skill range |
| 18 | Gatling Shot: MP 22; 73% damage 6 times, 18% additional critical chance / Flame Launcher: MP 17; 98% damage, targets sustain 5 seconds of 86% damage per second, increased skill range |
| 19 | Gatling Shot: MP 22; 74% damage 6 times, 19% additional critical chance / Flame Launcher: MP 17; 99% damage, targets sustain 5 seconds of 88% damage per second, increased skill range |
| 20 | Gatling Shot: MP 22; 75% damage 6 times, 20% additional critical chance / Flame Launcher: MP 17; 100% damage, targets sustain 5 seconds of 90% damage per second, increased skill range |
Atomic HammerDescription The Metal Armor smashes its atomic fists into the ground with great force. Heavily damages and stuns nearby enemies.
Delay (ms): 1230
Max Level: 20
Range: 350% Range
| 1 | MP 25; 354% damage on up to 6 targets, 22% chance to stun for 2 seconds, ignore 11% of the target's weapon defense |
| 2 | MP 25; 358% damage on up to 6 targets, 24% chance to stun for 2 seconds, ignore 12% of the target's weapon defense |
| 3 | MP 25; 362% damage on up to 6 targets, 26% chance to stun for 2 seconds, ignore 13% of the target's weapon defense |
| 4 | MP 25; 366% damage on up to 6 targets, 28% chance to stun for 2 seconds, ignore 14% of the target's weapon defense |
| 5 | MP 30; 370% damage on up to 6 targets, 30% chance to stun for 2 seconds, ignore 15% of the target's weapon defense |
| 6 | MP 30; 374% damage on up to 6 targets, 32% chance to stun for 2 seconds, ignore 16% of the target's weapon defense |
| 7 | MP 30; 378% damage on up to 6 targets, 34% chance to stun for 2 seconds, ignore 17% of the target's weapon defense |
| 8 | MP 30; 382% damage on up to 6 targets, 36% chance to stun for 2 seconds, ignore 18% of the target's weapon defense |
| 9 | MP 30; 386% damage on up to 6 targets, 38% chance to stun for 2 seconds, ignore 19% of the target's weapon defense |
| 10 | MP 35; 390% damage on up to 6 targets, 40% chance to stun for 2 seconds, ignore 20% of the target's weapon defense |
| 11 | MP 35; 394% damage on up to 6 targets, 42% chance to stun for 3 seconds, ignore 21% of the target's weapon defense |
| 12 | MP 35; 398% damage on up to 6 targets, 44% chance to stun for 3 seconds, ignore 22% of the target's weapon defense |
| 13 | MP 35; 402% damage on up to 6 targets, 46% chance to stun for 3 seconds, ignore 23% of the target's weapon defense |
| 14 | MP 35; 406% damage on up to 6 targets, 48% chance to stun for 3 seconds, ignore 24% of the target's weapon defense |
| 15 | MP 40; 410% damage on up to 6 targets, 50% chance to stun for 3 seconds, ignore 25% of the target's weapon defense |
| 16 | MP 40; 414% damage on up to 6 targets, 52% chance to stun for 3 seconds, ignore 26% of the target's weapon defense |
| 17 | MP 40; 418% damage on up to 6 targets, 54% chance to stun for 3 seconds, ignore 27% of the target's weapon defense |
| 18 | MP 40; 422% damage on up to 6 targets, 56% chance to stun for 3 seconds, ignore 28% of the target's weapon defense |
| 19 | MP 40; 426% damage on up to 6 targets, 58% chance to stun for 3 seconds, ignore 29% of the target's weapon defense |
| 20 | MP 45; 430% damage on up to 6 targets, 60% chance to stun for 3 seconds, ignore 30% of the target's weapon defense |
Rocket BoosterDescription Use rockets to propel yourself high into the air. Damages multiple enemies within a certain range upon landing. Jumping and landing both consume MP.
Delay (ms): 720
Max Level: 20
Range: 120% Range
| 1 | MP 77; landing does 246% damage on up to 6 targets |
| 2 | MP 74; landing does 252% damage on up to 6 targets |
| 3 | MP 71; landing does 258% damage on up to 6 targets |
| 4 | MP 68; landing does 264% damage on up to 6 targets |
| 5 | MP 65; landing does 270% damage on up to 6 targets |
| 6 | MP 62; landing does 276% damage on up to 6 targets |
| 7 | MP 59; landing does 282% damage on up to 6 targets |
| 8 | MP 56; landing does 288% damage on up to 6 targets |
| 9 | MP 53; landing does 294% damage on up to 6 targets |
| 10 | MP 50; landing does 300% damage on up to 6 targets |
| 11 | MP 47; landing does 306% damage on up to 6 targets |
| 12 | MP 44; landing does 312% damage on up to 6 targets |
| 13 | MP 41; landing does 318% damage on up to 6 targets |
| 14 | MP 38; landing does 324% damage on up to 6 targets |
| 15 | MP 35; landing does 330% damage on up to 6 targets |
| 16 | MP 32; landing does 336% damage on up to 6 targets |
| 17 | MP 29; landing does 342% damage on up to 6 targets |
| 18 | MP 26; landing does 348% damage on up to 6 targets |
| 19 | MP 23; landing does 354% damage on up to 6 targets |
| 20 | MP 20; landing does 360% damage on up to 6 targets |
Open Gate: GX-9Description Installs a gateway. Up to 2 gateways can be installed at once, through which you and party members can move freely. Does not work if the distance between the gateways is too great.
Delay (ms): 1260
Max Level: 10
| 1 | MP 113; summon gateway for 30 seconds |
| 2 | MP 106; summon gateway for 60 seconds |
| 3 | MP 99; summon gateway for 90 seconds |
| 4 | MP 92; summon gateway for 120 seconds |
| 5 | MP 85; summon gateway for 150 seconds |
| 6 | MP 78; summon gateway for 180 seconds |
| 7 | MP 71; summon gateway for 210 seconds |
| 8 | MP 64; summon gateway for 240 seconds |
| 9 | MP 57; summon gateway for 270 seconds |
| 10 | MP 50; summon gateway for 300 seconds |
Mechanic BoosterDescription Use MP to temporarily raise attack speed by 2 stages.
Required skill: Mechanic Mastery Lv. 5
Delay (ms): 1400
Max Level: 20
| 1 | MP 30; Increased attack speed for 10 seconds |
| 2 | MP 29; Increased attack speed for 20 seconds |
| 3 | MP 28; Increased attack speed for 30 seconds |
| 4 | MP 27; Increased attack speed for 40 seconds |
| 5 | MP 26; Increased attack speed for 50 seconds |
| 6 | MP 25; Increased attack speed for 60 seconds |
| 7 | MP 24; Increased attack speed for 70 seconds |
| 8 | MP 23; Increased attack speed for 80 seconds |
| 9 | MP 22; Increased attack speed for 90 seconds |
| 10 | MP 21; Increased attack speed for 100 seconds |
| 11 | MP 20; Increased attack speed for 110 seconds |
| 12 | MP 19; Increased attack speed for 120 seconds |
| 13 | MP 18; Increased attack speed for 130 seconds |
| 14 | MP 17; Increased attack speed for 140 seconds |
| 15 | MP 16; Increased attack speed for 150 seconds |
| 16 | MP 15; Increased attack speed for 160 seconds |
| 17 | MP 14; Increased attack speed for 170 seconds |
| 18 | MP 13; Increased attack speed for 180 seconds |
| 19 | MP 12; Increased attack speed for 190 seconds |
| 20 | MP 11; Increased attack speed for 200 seconds |
Perfect ArmorDescription Adds two new features to the Metal Armor.
Using the skill will enable and disable the effects.
Required skill: Metal Armor: Prototype Lv. 10
Max Level: 20
| 1 | Feature 1: 11% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 120% of damage received by enemy attacks (when skill is enabled) |
| 2 | Feature 1: 12% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 140% of damage received by enemy attacks (when skill is enabled) |
| 3 | Feature 1: 13% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 160% of damage received by enemy attacks (when skill is enabled) |
| 4 | Feature 1: 14% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 180% of damage received by enemy attacks (when skill is enabled) |
| 5 | Feature 1: 15% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 200% of damage received by enemy attacks (when skill is enabled) |
| 6 | Feature 1: 16% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 220% of damage received by enemy attacks (when skill is enabled) |
| 7 | Feature 1: 17% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 240% of damage received by enemy attacks (when skill is enabled) |
| 8 | Feature 1: 18% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 260% of damage received by enemy attacks (when skill is enabled) |
| 9 | Feature 1: 19% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 280% of damage received by enemy attacks (when skill is enabled) |
| 10 | Feature 1: 20% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 300% of damage received by enemy attacks (when skill is enabled) |
| 11 | Feature 1: 21% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 320% of damage received by enemy attacks (when skill is enabled) |
| 12 | Feature 1: 22% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 340% of damage received by enemy attacks (when skill is enabled) |
| 13 | Feature 1: 23% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 360% of damage received by enemy attacks (when skill is enabled) |
| 14 | Feature 1: 24% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 380% of damage received by enemy attacks (when skill is enabled) |
| 15 | Feature 1: 25% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 400% of damage received by enemy attacks (when skill is enabled) |
| 16 | Feature 1: 26% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 420% of damage received by enemy attacks (when skill is enabled) |
| 17 | Feature 1: 27% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 440% of damage received by enemy attacks (when skill is enabled) |
| 18 | Feature 1: 28% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 460% of damage received by enemy attacks (when skill is enabled) |
| 19 | Feature 1: 29% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 480% of damage received by enemy attacks (when skill is enabled) |
| 20 | Feature 1: 30% chance to guard enemy attacks while in the Metal Armor (permanent) / Feature 2: reflects 500% of damage received by enemy attacks (when skill is enabled) |
Mechanic (III)
Metal Fist Mastery
Description Improves the damage of Drill Rush and Atomic Hammer.
Max Level: 20
Notes: Damage increase is multiplicative.
Satellite
Description Summon the tiny attacking satellite Satellite. Through a remote control system, the satellites automatically fire at enemies who attack you. You can summon up to three, and using the skill again will turn the summons off.
Max Level: 20
Notes: Korean has a word for satellites but Nexon decided to be clever and name the satellites the English word Satellite. Hence the strange translation.
Magnetic Field
Description Install 3 magnetic coils to continuously attack enemies. The magnetic coils selfdestruct when their time runs out.
Delay (ms): 1260
Max Level: 20
Metal Armor: Heavy Machine Gun
Description Briefly transforms the Metal Armor into Heavy Machine Gun mode to maximize firepower. While in Heavy Machine Gun mode, you can only use normal attacks, and all attacks will deal critical damage.
[To fire the heavy machine gun: press the attack key]
Delay (ms): 1080
Max Level: 20
Notes: Delay is transformation time. Don't know the attack speed, appears to shoot 2 bullets at a time at Hurricane speed, though.
Accelerator: EX-7
Description Summon a stationary accelerator robot that increases the speed of all monsters on the map and lowers their defense. The robot selfdestructs when its time runs out.
Delay (ms): 1260
Max Level: 15
Healing Robots: H-LX
Description Summon stationary healing robots. H-LX uses special built-in sensors to heal nearby party members. Targets can only be healed once every 2 seconds. H-LX selfdestructs when its time runs out.
Delay (ms): 1260
Max Level: 20
Lucky Dice
Description Throw the dice to test your luck. Depending on the outcome of the dice roll, you may earn a random buff, or nothing may happen if you roll a one.
Delay (ms): 1500
Max Level: 20
Notes: Possible buffs: 1) dud, 2) +30% weapon defense, 3) +20% max HP/MP, 4) +15% critical rate, 5) +20% total damage, 6) +30% experience gain.
Rocket Punch
Description Launch fists forward to attack multiple enemies. Targets are temporarily stunned.
Delay (ms): 1110
Max Level: 20
Range: 500% Range
Metal Fist MasteryDescription Improves the damage of Drill Rush and Atomic Hammer.
Max Level: 20
Notes: Damage increase is multiplicative.
| 1 | Drill Rush, Atomic Hammer +12% damage |
| 2 | Drill Rush, Atomic Hammer +14% damage |
| 3 | Drill Rush, Atomic Hammer +16% damage |
| 4 | Drill Rush, Atomic Hammer +18% damage |
| 5 | Drill Rush, Atomic Hammer +20% damage |
| 6 | Drill Rush, Atomic Hammer +22% damage |
| 7 | Drill Rush, Atomic Hammer +24% damage |
| 8 | Drill Rush, Atomic Hammer +26% damage |
| 9 | Drill Rush, Atomic Hammer +28% damage |
| 10 | Drill Rush, Atomic Hammer +30% damage |
| 11 | Drill Rush, Atomic Hammer +32% damage |
| 12 | Drill Rush, Atomic Hammer +34% damage |
| 13 | Drill Rush, Atomic Hammer +36% damage |
| 14 | Drill Rush, Atomic Hammer +38% damage |
| 15 | Drill Rush, Atomic Hammer +40% damage |
| 16 | Drill Rush, Atomic Hammer +42% damage |
| 17 | Drill Rush, Atomic Hammer +44% damage |
| 18 | Drill Rush, Atomic Hammer +46% damage |
| 19 | Drill Rush, Atomic Hammer +48% damage |
| 20 | Drill Rush, Atomic Hammer +50% damage |
SatelliteDescription Summon the tiny attacking satellite Satellite. Through a remote control system, the satellites automatically fire at enemies who attack you. You can summon up to three, and using the skill again will turn the summons off.
Max Level: 20
Notes: Korean has a word for satellites but Nexon decided to be clever and name the satellites the English word Satellite. Hence the strange translation.
| 1 | MP 97; 103% damage, summon up to 1 satellites |
| 2 | MP 94; 106% damage, summon up to 1 satellites |
| 3 | MP 91; 109% damage, summon up to 1 satellites |
| 4 | MP 88; 112% damage, summon up to 1 satellites |
| 5 | MP 85; 115% damage, summon up to 1 satellites |
| 6 | MP 82; 118% damage, summon up to 1 satellites |
| 7 | MP 79; 121% damage, summon up to 1 satellites |
| 8 | MP 76; 124% damage, summon up to 2 satellites |
| 9 | MP 73; 127% damage, summon up to 2 satellites |
| 10 | MP 70; 130% damage, summon up to 2 satellites |
| 11 | MP 67; 133% damage, summon up to 2 satellites |
| 12 | MP 64; 136% damage, summon up to 2 satellites |
| 13 | MP 61; 139% damage, summon up to 2 satellites |
| 14 | MP 58; 142% damage, summon up to 2 satellites |
| 15 | MP 55; 145% damage, summon up to 3 satellites |
| 16 | MP 52; 148% damage, summon up to 3 satellites |
| 17 | MP 49; 151% damage, summon up to 3 satellites |
| 18 | MP 46; 154% damage, summon up to 3 satellites |
| 19 | MP 43; 157% damage, summon up to 3 satellites |
| 20 | MP 40; 160% damage, summon up to 3 satellites |
Magnetic FieldDescription Install 3 magnetic coils to continuously attack enemies. The magnetic coils selfdestruct when their time runs out.
Delay (ms): 1260
Max Level: 20
| 1 | MP 70; generate a magnetic field for 30 seconds, damages up to 10 enemies for 155% damage and stuns, 255% selfdestruct damage, 49 second cooldown |
| 2 | MP 70; generate a magnetic field for 30 seconds, damages up to 10 enemies for 160% damage and stuns, 260% selfdestruct damage, 48 second cooldown |
| 3 | MP 70; generate a magnetic field for 30 seconds, damages up to 10 enemies for 165% damage and stuns, 265% selfdestruct damage, 47 second cooldown |
| 4 | MP 65; generate a magnetic field for 30 seconds, damages up to 10 enemies for 170% damage and stuns, 270% selfdestruct damage, 46 second cooldown |
| 5 | MP 65; generate a magnetic field for 30 seconds, damages up to 10 enemies for 175% damage and stuns, 275% selfdestruct damage, 45 second cooldown |
| 6 | MP 65; generate a magnetic field for 30 seconds, damages up to 10 enemies for 180% damage and stuns, 280% selfdestruct damage, 44 second cooldown |
| 7 | MP 65; generate a magnetic field for 30 seconds, damages up to 10 enemies for 185% damage and stuns, 285% selfdestruct damage, 43 second cooldown |
| 8 | MP 60; generate a magnetic field for 30 seconds, damages up to 10 enemies for 190% damage and stuns, 290% selfdestruct damage, 42 second cooldown |
| 9 | MP 60; generate a magnetic field for 30 seconds, damages up to 10 enemies for 195% damage and stuns, 295% selfdestruct damage, 41 second cooldown |
| 10 | MP 60; generate a magnetic field for 30 seconds, damages up to 10 enemies for 200% damage and stuns, 300% selfdestruct damage, 40 second cooldown |
| 11 | MP 60; generate a magnetic field for 30 seconds, damages up to 10 enemies for 205% damage and stuns, 305% selfdestruct damage, 39 second cooldown |
| 12 | MP 55; generate a magnetic field for 30 seconds, damages up to 10 enemies for 210% damage and stuns, 310% selfdestruct damage, 38 second cooldown |
| 13 | MP 55; generate a magnetic field for 30 seconds, damages up to 10 enemies for 215% damage and stuns, 315% selfdestruct damage, 37 second cooldown |
| 14 | MP 55; generate a magnetic field for 30 seconds, damages up to 10 enemies for 220% damage and stuns, 320% selfdestruct damage, 36 second cooldown |
| 15 | MP 55; generate a magnetic field for 30 seconds, damages up to 10 enemies for 225% damage and stuns, 325% selfdestruct damage, 35 second cooldown |
| 16 | MP 50; generate a magnetic field for 30 seconds, damages up to 10 enemies for 230% damage and stuns, 330% selfdestruct damage, 34 second cooldown |
| 17 | MP 50; generate a magnetic field for 30 seconds, damages up to 10 enemies for 235% damage and stuns, 335% selfdestruct damage, 33 second cooldown |
| 18 | MP 50; generate a magnetic field for 30 seconds, damages up to 10 enemies for 240% damage and stuns, 340% selfdestruct damage, 32 second cooldown |
| 19 | MP 50; generate a magnetic field for 30 seconds, damages up to 10 enemies for 245% damage and stuns, 345% selfdestruct damage, 31 second cooldown |
| 20 | MP 45; generate a magnetic field for 30 seconds, damages up to 10 enemies for 250% damage and stuns, 350% selfdestruct damage, 30 second cooldown |
Metal Armor: Heavy Machine GunDescription Briefly transforms the Metal Armor into Heavy Machine Gun mode to maximize firepower. While in Heavy Machine Gun mode, you can only use normal attacks, and all attacks will deal critical damage.
[To fire the heavy machine gun: press the attack key]
Delay (ms): 1080
Max Level: 20
Notes: Delay is transformation time. Don't know the attack speed, appears to shoot 2 bullets at a time at Hurricane speed, though.
| 1 | MP 40; 5 second transform, 81% damage / 45 second cooldown |
| 2 | MP 40; 5 second transform, 82% damage / 42 second cooldown |
| 3 | MP 40; 5 second transform, 83% damage / 42 second cooldown |
| 4 | MP 40; 5 second transform, 84% damage / 39 second cooldown |
| 5 | MP 40; 5 second transform, 85% damage / 39 second cooldown |
| 6 | MP 40; 5 second transform, 86% damage / 36 second cooldown |
| 7 | MP 40; 5 second transform, 87% damage / 36 second cooldown |
| 8 | MP 40; 5 second transform, 88% damage / 33 second cooldown |
| 9 | MP 40; 5 second transform, 89% damage / 33 second cooldown |
| 10 | MP 40; 5 second transform, 90% damage / 30 second cooldown |
| 11 | MP 60; 5 second transform, 91% damage / 30 second cooldown |
| 12 | MP 60; 5 second transform, 92% damage / 27 second cooldown |
| 13 | MP 60; 5 second transform, 93% damage / 27 second cooldown |
| 14 | MP 60; 5 second transform, 94% damage / 24 second cooldown |
| 15 | MP 60; 5 second transform, 95% damage / 24 second cooldown |
| 16 | MP 60; 5 second transform, 96% damage / 21 second cooldown |
| 17 | MP 60; 5 second transform, 97% damage / 21 second cooldown |
| 18 | MP 60; 5 second transform, 98% damage / 18 second cooldown |
| 19 | MP 60; 5 second transform, 99% damage / 18 second cooldown |
| 20 | MP 60; 5 second transform, 100% damage / 15 second cooldown |
Accelerator: EX-7Description Summon a stationary accelerator robot that increases the speed of all monsters on the map and lowers their defense. The robot selfdestructs when its time runs out.
Delay (ms): 1260
Max Level: 15
| 1 | MP 100; install accelerator for 24 seconds, enemy movement speed +30, defense -2%, 252% selfdestruct damage |
| 2 | MP 100; install accelerator for 28 seconds, enemy movement speed +30, defense -4%, 259% selfdestruct damage |
| 3 | MP 90; install accelerator for 32 seconds, enemy movement speed +30, defense -6%, 266% selfdestruct damage |
| 4 | MP 90; install accelerator for 36 seconds, enemy movement speed +30, defense -8%, 273% selfdestruct damage |
| 5 | MP 90; install accelerator for 40 seconds, enemy movement speed +30, defense -10%, 280% selfdestruct damage |
| 6 | MP 80; install accelerator for 44 seconds, enemy movement speed +30, defense -12%, 287% selfdestruct damage |
| 7 | MP 80; install accelerator for 48 seconds, enemy movement speed +30, defense -14%, 294% selfdestruct damage |
| 8 | MP 80; install accelerator for 52 seconds, enemy movement speed +30, defense -16%, 301% selfdestruct damage |
| 9 | MP 70; install accelerator for 56 seconds, enemy movement speed +30, defense -18%, 308% selfdestruct damage |
| 10 | MP 70; install accelerator for 60 seconds, enemy movement speed +30, defense -20%, 315% selfdestruct damage |
| 11 | MP 70; install accelerator for 64 seconds, enemy movement speed +30, defense -22%, 322% selfdestruct damage |
| 12 | MP 60; install accelerator for 68 seconds, enemy movement speed +30, defense -24%, 329% selfdestruct damage |
| 13 | MP 60; install accelerator for 72 seconds, enemy movement speed +30, defense -26%, 336% selfdestruct damage |
| 14 | MP 60; install accelerator for 76 seconds, enemy movement speed +30, defense -28%, 343% selfdestruct damage |
| 15 | MP 50; install accelerator for 80 seconds, enemy movement speed +30, defense -30%, 350% selfdestruct damage |
Healing Robots: H-LXDescription Summon stationary healing robots. H-LX uses special built-in sensors to heal nearby party members. Targets can only be healed once every 2 seconds. H-LX selfdestructs when its time runs out.
Delay (ms): 1260
Max Level: 20
| 1 | MP 88; 21 second summon duration, H-LX heals 5% of max HP, 305% selfdestruct damage / 105 second cooldown |
| 2 | MP 86; 22 second summon duration, H-LX heals 7% of max HP, 310% selfdestruct damage / 99 second cooldown |
| 3 | MP 84; 23 second summon duration, H-LX heals 7% of max HP, 315% selfdestruct damage / 99 second cooldown |
| 4 | MP 82; 24 second summon duration, H-LX heals 9% of max HP, 320% selfdestruct damage / 93 second cooldown |
| 5 | MP 80; 25 second summon duration, H-LX heals 9% of max HP, 325% selfdestruct damage / 93 second cooldown |
| 6 | MP 78; 26 second summon duration, H-LX heals 11% of max HP, 330% selfdestruct damage / 87 second cooldown |
| 7 | MP 76; 27 second summon duration, H-LX heals 11% of max HP, 335% selfdestruct damage / 87 second cooldown |
| 8 | MP 74; 28 second summon duration, H-LX heals 13% of max HP, 340% selfdestruct damage / 81 second cooldown |
| 9 | MP 72; 29 second summon duration, H-LX heals 13% of max HP, 345% selfdestruct damage / 81 second cooldown |
| 10 | MP 70; 30 second summon duration, H-LX heals 15% of max HP, 350% selfdestruct damage / 75 second cooldown |
| 11 | MP 68; 31 second summon duration, H-LX heals 15% of max HP, 355% selfdestruct damage / 75 second cooldown |
| 12 | MP 66; 32 second summon duration, H-LX heals 17% of max HP, 360% selfdestruct damage / 69 second cooldown |
| 13 | MP 64; 33 second summon duration, H-LX heals 17% of max HP, 365% selfdestruct damage / 69 second cooldown |
| 14 | MP 62; 34 second summon duration, H-LX heals 19% of max HP, 370% selfdestruct damage / 63 second cooldown |
| 15 | MP 60; 35 second summon duration, H-LX heals 19% of max HP, 375% selfdestruct damage / 63 second cooldown |
| 16 | MP 58; 36 second summon duration, H-LX heals 21% of max HP, 380% selfdestruct damage / 57 second cooldown |
| 17 | MP 56; 37 second summon duration, H-LX heals 21% of max HP, 385% selfdestruct damage / 57 second cooldown |
| 18 | MP 54; 38 second summon duration, H-LX heals 23% of max HP, 390% selfdestruct damage / 51 second cooldown |
| 19 | MP 52; 39 second summon duration, H-LX heals 23% of max HP, 395% selfdestruct damage / 51 second cooldown |
| 20 | MP 50; 40 second summon duration, H-LX heals 25% of max HP, 400% selfdestruct damage / 45 second cooldown |
Lucky DiceDescription Throw the dice to test your luck. Depending on the outcome of the dice roll, you may earn a random buff, or nothing may happen if you roll a one.
Delay (ms): 1500
Max Level: 20
Notes: Possible buffs: 1) dud, 2) +30% weapon defense, 3) +20% max HP/MP, 4) +15% critical rate, 5) +20% total damage, 6) +30% experience gain.
| 1 | MP 40; 66 second buff duration, 500 second cooldown |
| 2 | MP 40; 72 second buff duration, 470 second cooldown |
| 3 | MP 40; 78 second buff duration, 470 second cooldown |
| 4 | MP 40; 84 second buff duration, 440 second cooldown |
| 5 | MP 45; 90 second buff duration, 440 second cooldown |
| 6 | MP 45; 96 second buff duration, 410 second cooldown |
| 7 | MP 45; 102 second buff duration, 410 second cooldown |
| 8 | MP 45; 108 second buff duration, 380 second cooldown |
| 9 | MP 45; 114 second buff duration, 380 second cooldown |
| 10 | MP 50; 120 second buff duration, 350 second cooldown |
| 11 | MP 50; 126 second buff duration, 350 second cooldown |
| 12 | MP 50; 132 second buff duration, 320 second cooldown |
| 13 | MP 50; 138 second buff duration, 320 second cooldown |
| 14 | MP 50; 144 second buff duration, 290 second cooldown |
| 15 | MP 55; 150 second buff duration, 290 second cooldown |
| 16 | MP 55; 156 second buff duration, 260 second cooldown |
| 17 | MP 55; 162 second buff duration, 260 second cooldown |
| 18 | MP 55; 168 second buff duration, 230 second cooldown |
| 19 | MP 55; 174 second buff duration, 230 second cooldown |
| 20 | MP 60; 180 second buff duration, 200 second cooldown |
Rocket PunchDescription Launch fists forward to attack multiple enemies. Targets are temporarily stunned.
Delay (ms): 1110
Max Level: 20
Range: 500% Range
| 1 | MP 30; 456% piercing damage on up to 4 targets, 2 second stun |
| 2 | MP 30; 462% piercing damage on up to 4 targets, 2 second stun |
| 3 | MP 30; 468% piercing damage on up to 4 targets, 2 second stun |
| 4 | MP 33; 474% piercing damage on up to 4 targets, 2 second stun |
| 5 | MP 33; 480% piercing damage on up to 4 targets, 2 second stun |
| 6 | MP 33; 486% piercing damage on up to 4 targets, 2 second stun |
| 7 | MP 33; 492% piercing damage on up to 4 targets, 2 second stun |
| 8 | MP 36; 498% piercing damage on up to 4 targets, 2 second stun |
| 9 | MP 36; 504% piercing damage on up to 4 targets, 2 second stun |
| 10 | MP 36; 510% piercing damage on up to 5 targets, 2 second stun |
| 11 | MP 36; 516% piercing damage on up to 5 targets, 3 second stun |
| 12 | MP 39; 522% piercing damage on up to 5 targets, 3 second stun |
| 13 | MP 39; 528% piercing damage on up to 5 targets, 3 second stun |
| 14 | MP 39; 534% piercing damage on up to 5 targets, 3 second stun |
| 15 | MP 39; 540% piercing damage on up to 5 targets, 3 second stun |
| 16 | MP 42; 546% piercing damage on up to 5 targets, 3 second stun |
| 17 | MP 42; 552% piercing damage on up to 5 targets, 3 second stun |
| 18 | MP 42; 558% piercing damage on up to 5 targets, 3 second stun |
| 19 | MP 42; 564% piercing damage on up to 5 targets, 3 second stun |
| 20 | MP 45; 570% piercing damage on up to 6 targets, 3 second stun |
Mechanic (IV)
Extreme Metal Armor
Description Further improves the weapon attack, defense, max HP, max MP, and mastery of the Metal Armor.
Required skill: Metal Armor: Prototype: Lv. 10
Max Level: 30
Notes: Replaces the effects of Metal Armor: Prototype (and the mastery from Mechanic Mastery). Stacks with all other buffs.
Robot Mastery
Description Improves the power, selfdestruct damage, and duration of all summons.
Max Level: 15
War Machine: Titan
Description Summon the giant robot Titan to attack all enemies in the area. When Titan is summoned, a gauge appears. Repeatedly pressing the attack key charges up the gauge, amplifying the power of the attack to deal up to 2x damage.
Delay (ms): 900
Max Level: 30
Range: 145% Range
Notes: I would just ignore the delay and range picture for this skill. Not sure what that's all about. Charges up in intervals of 5% damage every time you press the attack key, reaching a maximum of 200% damage.
Metal Armor: Missile Tank
Description Transforms the Metal Armor into Missile Tank mode. While in Missile Tank mode, MP is continuously used, and attacks have an additional critical chance. Missile Tank also increases the damage of Heavy Machine Gun.
[Launch Missile: attack key]
[Available skills: Laser Blast, Heavy Machine Gun]
Required skill: Metal Armor: Heavy Machine Gun Lv. 10
Delay (ms): 1080
Max Level: 30
Range: 120% Range
Notes: This skill changes the form of your metal armor, greatly changing the function of your regular attacks. The skill itself switches you into the tank mode. Use the regular attack key to deal damage. I don't know what the range picture means, either. The attack range is 450.
Safety
Description Permanently increases the damage of Satellite. Also allows Satellite to absorb damage from an otherwise fatal attack. Satellite is automatically destroyed when absorbing damage and Safety cannot be reactivated for a period of time.
Use the skill key to enable and disable this effect.
Required skill: Satellite Lv. 10
Max Level: 25
Notes: Enables your satellites to act somewhat like Koopa Shells in Mario Kart.
Maple Warrior
Description Temporarily increase the stats of all party members.
Delay (ms): 1500
Max Level: 30
Range: 400% Range
Hero's Will
Description Escape from the state of seduction. The cooldown is reduced at higher levels.
Max Level: 5
Robot Factory: RM1
Description Installs the Robot Toy Factory, which will summon robots at regular intervals. The summoned RM1 mini robots automatically chase monsters and selfdestruct on them. The factory selfdestructs when its time runs out.
Delay (ms): 1260
Max Level: 30
Amplifier: AF-11
Description Summon a stationary amplifier robot to boost the damage of all party members. AF-11 selfdestructs when its time runs out.
Delay (ms): 1260
Max Level: 20
Range: 200% Range
Laser Blast
Description Fire a laser beam to attack multiple enemies. Can only be used in Missile Tank mode.
Required skill: Metal Armor: Missile Tank Lv. 1
Max Level: 30
Range: 630% Range
Extreme Metal ArmorDescription Further improves the weapon attack, defense, max HP, max MP, and mastery of the Metal Armor.
Required skill: Metal Armor: Prototype: Lv. 10
Max Level: 30
Notes: Replaces the effects of Metal Armor: Prototype (and the mastery from Mechanic Mastery). Stacks with all other buffs.
| 1 | +21 weapon attack, +420 defense, +620 max HP, +620 max MP, +56% mastery |
| 2 | +22 weapon attack, +440 defense, +640 max HP, +640 max MP, +56% mastery |
| 3 | +23 weapon attack, +460 defense, +660 max HP, +660 max MP, +57% mastery |
| 4 | +24 weapon attack, +480 defense, +680 max HP, +680 max MP, +57% mastery |
| 5 | +25 weapon attack, +500 defense, +700 max HP, +700 max MP, +58% mastery |
| 6 | +26 weapon attack, +520 defense, +720 max HP, +720 max MP, +58% mastery |
| 7 | +27 weapon attack, +540 defense, +740 max HP, +740 max MP, +59% mastery |
| 8 | +28 weapon attack, +560 defense, +760 max HP, +760 max MP, +59% mastery |
| 9 | +29 weapon attack, +580 defense, +780 max HP, +780 max MP, +60% mastery |
| 10 | +30 weapon attack, +600 defense, +800 max HP, +800 max MP, +60% mastery |
| 11 | +31 weapon attack, +620 defense, +820 max HP, +820 max MP, +61% mastery |
| 12 | +32 weapon attack, +640 defense, +840 max HP, +840 max MP, +61% mastery |
| 13 | +33 weapon attack, +660 defense, +860 max HP, +860 max MP, +62% mastery |
| 14 | +34 weapon attack, +680 defense, +880 max HP, +880 max MP, +62% mastery |
| 15 | +35 weapon attack, +700 defense, +900 max HP, +900 max MP, +63% mastery |
| 16 | +36 weapon attack, +720 defense, +920 max HP, +920 max MP, +63% mastery |
| 17 | +37 weapon attack, +740 defense, +940 max HP, +940 max MP, +64% mastery |
| 18 | +38 weapon attack, +760 defense, +960 max HP, +960 max MP, +64% mastery |
| 19 | +39 weapon attack, +780 defense, +980 max HP, +980 max MP, +65% mastery |
| 20 | +40 weapon attack, +800 defense, +1000 max HP, +1000 max MP, +65% mastery |
| 21 | +41 weapon attack, +820 defense, +1020 max HP, +1020 max MP, +66% mastery |
| 22 | +42 weapon attack, +840 defense, +1040 max HP, +1040 max MP, +66% mastery |
| 23 | +43 weapon attack, +860 defense, +1060 max HP, +1060 max MP, +67% mastery |
| 24 | +44 weapon attack, +880 defense, +1080 max HP, +1080 max MP, +67% mastery |
| 25 | +45 weapon attack, +900 defense, +1100 max HP, +1100 max MP, +68% mastery |
| 26 | +46 weapon attack, +920 defense, +1120 max HP, +1120 max MP, +68% mastery |
| 27 | +47 weapon attack, +940 defense, +1140 max HP, +1140 max MP, +69% mastery |
| 28 | +48 weapon attack, +960 defense, +1160 max HP, +1160 max MP, +69% mastery |
| 29 | +49 weapon attack, +980 defense, +1180 max HP, +1180 max MP, +70% mastery |
| 30 | +50 weapon attack, +1000 defense, +1200 max HP, +1200 max MP, +70% mastery |
| 31 | +51 weapon attack, +1020 defense, +1220 max HP, +1220 max MP, +71% mastery |
| 32 | +52 weapon attack, +1040 defense, +1240 max HP, +1240 max MP, +71% mastery |
Robot MasteryDescription Improves the power, selfdestruct damage, and duration of all summons.
Max Level: 15
| 1 | 8% increase in attack power and selfdestruct damage, 8% increase in duration |
| 2 | 11% increase in attack power and selfdestruct damage, 11% increase in duration |
| 3 | 14% increase in attack power and selfdestruct damage, 14% increase in duration |
| 4 | 17% increase in attack power and selfdestruct damage, 17% increase in duration |
| 5 | 20% increase in attack power and selfdestruct damage, 20% increase in duration |
| 6 | 23% increase in attack power and selfdestruct damage, 23% increase in duration |
| 7 | 26% increase in attack power and selfdestruct damage, 26% increase in duration |
| 8 | 29% increase in attack power and selfdestruct damage, 29% increase in duration |
| 9 | 32% increase in attack power and selfdestruct damage, 32% increase in duration |
| 10 | 35% increase in attack power and selfdestruct damage, 35% increase in duration |
| 11 | 38% increase in attack power and selfdestruct damage, 38% increase in duration |
| 12 | 41% increase in attack power and selfdestruct damage, 41% increase in duration |
| 13 | 44% increase in attack power and selfdestruct damage, 44% increase in duration |
| 14 | 47% increase in attack power and selfdestruct damage, 47% increase in duration |
| 15 | 50% increase in attack power and selfdestruct damage, 50% increase in duration |
| 16 | 53% increase in attack power and selfdestruct damage, 53% increase in duration |
| 17 | 56% increase in attack power and selfdestruct damage, 56% increase in duration |
War Machine: TitanDescription Summon the giant robot Titan to attack all enemies in the area. When Titan is summoned, a gauge appears. Repeatedly pressing the attack key charges up the gauge, amplifying the power of the attack to deal up to 2x damage.
Delay (ms): 900
Max Level: 30
Range: 145% Range
Notes: I would just ignore the delay and range picture for this skill. Not sure what that's all about. Charges up in intervals of 5% damage every time you press the attack key, reaching a maximum of 200% damage.
| 1 | MP 400; 815% damage on up to 15 targets, 60 second cooldown |
| 2 | MP 400; 830% damage on up to 15 targets, 58 second cooldown |
| 3 | MP 400; 845% damage on up to 15 targets, 58 second cooldown |
| 4 | MP 400; 860% damage on up to 15 targets, 56 second cooldown |
| 5 | MP 400; 875% damage on up to 15 targets, 56 second cooldown |
| 6 | MP 400; 890% damage on up to 15 targets, 54 second cooldown |
| 7 | MP 400; 905% damage on up to 15 targets, 54 second cooldown |
| 8 | MP 400; 920% damage on up to 15 targets, 52 second cooldown |
| 9 | MP 400; 935% damage on up to 15 targets, 52 second cooldown |
| 10 | MP 400; 950% damage on up to 15 targets, 50 second cooldown |
| 11 | MP 400; 965% damage on up to 15 targets, 50 second cooldown |
| 12 | MP 400; 980% damage on up to 15 targets, 48 second cooldown |
| 13 | MP 400; 995% damage on up to 15 targets, 48 second cooldown |
| 14 | MP 400; 1010% damage on up to 15 targets, 46 second cooldown |
| 15 | MP 400; 1025% damage on up to 15 targets, 46 second cooldown |
| 16 | MP 400; 1040% damage on up to 15 targets, 44 second cooldown |
| 17 | MP 400; 1055% damage on up to 15 targets, 44 second cooldown |
| 18 | MP 400; 1070% damage on up to 15 targets, 42 second cooldown |
| 19 | MP 400; 1085% damage on up to 15 targets, 42 second cooldown |
| 20 | MP 400; 1100% damage on up to 15 targets, 40 second cooldown |
| 21 | MP 400; 1115% damage on up to 15 targets, 40 second cooldown |
| 22 | MP 400; 1130% damage on up to 15 targets, 38 second cooldown |
| 23 | MP 400; 1145% damage on up to 15 targets, 38 second cooldown |
| 24 | MP 400; 1160% damage on up to 15 targets, 36 second cooldown |
| 25 | MP 400; 1175% damage on up to 15 targets, 36 second cooldown |
| 26 | MP 400; 1190% damage on up to 15 targets, 34 second cooldown |
| 27 | MP 400; 1205% damage on up to 15 targets, 34 second cooldown |
| 28 | MP 400; 1220% damage on up to 15 targets, 32 second cooldown |
| 29 | MP 400; 1235% damage on up to 15 targets, 32 second cooldown |
| 30 | MP 400; 1250% damage on up to 15 targets, 30 second cooldown |
| 31 | MP 400; 1265% damage on up to 15 targets, 30 second cooldown |
| 32 | MP 400; 1280% damage on up to 15 targets, 28 second cooldown |
Metal Armor: Missile TankDescription Transforms the Metal Armor into Missile Tank mode. While in Missile Tank mode, MP is continuously used, and attacks have an additional critical chance. Missile Tank also increases the damage of Heavy Machine Gun.
[Launch Missile: attack key]
[Available skills: Laser Blast, Heavy Machine Gun]
Required skill: Metal Armor: Heavy Machine Gun Lv. 10
Delay (ms): 1080
Max Level: 30
Range: 120% Range
Notes: This skill changes the form of your metal armor, greatly changing the function of your regular attacks. The skill itself switches you into the tank mode. Use the regular attack key to deal damage. I don't know what the range picture means, either. The attack range is 450.
| 1 | MP 118 for tank mode, 30 additional MP per second; 81% damage 2 times / +1% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 2 | MP 116 for tank mode, 30 additional MP per second; 82% damage 2 times / +2% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 3 | MP 114 for tank mode, 29 additional MP per second; 83% damage 2 times / +3% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 4 | MP 112 for tank mode, 29 additional MP per second; 84% damage 2 times / +4% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 5 | MP 110 for tank mode, 29 additional MP per second; 85% damage 2 times / +5% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 6 | MP 108 for tank mode, 28 additional MP per second; 86% damage 2 times / +6% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 7 | MP 106 for tank mode, 28 additional MP per second; 87% damage 2 times / +7% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 8 | MP 104 for tank mode, 28 additional MP per second; 88% damage 2 times / +8% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 9 | MP 102 for tank mode, 27 additional MP per second; 89% damage 2 times / +9% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 10 | MP 100 for tank mode, 27 additional MP per second; 90% damage 2 times / +10% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 11 | MP 98 for tank mode, 27 additional MP per second; 91% damage 2 times / +11% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 12 | MP 96 for tank mode, 26 additional MP per second; 92% damage 2 times / +12% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 13 | MP 94 for tank mode, 26 additional MP per second; 93% damage 2 times / +13% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 14 | MP 92 for tank mode, 26 additional MP per second; 94% damage 2 times / +14% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 15 | MP 90 for tank mode, 25 additional MP per second; 95% damage 2 times / +15% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 16 | MP 88 for tank mode, 25 additional MP per second; 96% damage 2 times / +16% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 17 | MP 86 for tank mode, 25 additional MP per second; 97% damage 2 times / +17% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 18 | MP 84 for tank mode, 24 additional MP per second; 98% damage 2 times / +18% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 19 | MP 82 for tank mode, 24 additional MP per second; 99% damage 2 times / +19% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 20 | MP 80 for tank mode, 24 additional MP per second; 100% damage 2 times / +20% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 21 | MP 78 for tank mode, 23 additional MP per second; 101% damage 2 times / +21% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 22 | MP 76 for tank mode, 23 additional MP per second; 102% damage 2 times / +22% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 23 | MP 74 for tank mode, 23 additional MP per second; 103% damage 2 times / +23% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 24 | MP 72 for tank mode, 22 additional MP per second; 104% damage 2 times / +24% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 25 | MP 70 for tank mode, 22 additional MP per second; 105% damage 2 times / +25% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 26 | MP 68 for tank mode, 22 additional MP per second; 106% damage 2 times / +26% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 27 | MP 66 for tank mode, 21 additional MP per second; 107% damage 2 times / +27% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 28 | MP 64 for tank mode, 21 additional MP per second; 108% damage 2 times / +28% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 29 | MP 62 for tank mode, 21 additional MP per second; 109% damage 2 times / +29% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 30 | MP 60 for tank mode, 20 additional MP per second; 110% damage 2 times / +30% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 31 | MP 58 for tank mode, 20 additional MP per second; 111% damage 2 times / +31% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
| 32 | MP 56 for tank mode, 20 additional MP per second; 112% damage 2 times / +32% additional critical chance for normal attack, 20% increased damage when using Heavy Machine Gun |
SafetyDescription Permanently increases the damage of Satellite. Also allows Satellite to absorb damage from an otherwise fatal attack. Satellite is automatically destroyed when absorbing damage and Safety cannot be reactivated for a period of time.
Use the skill key to enable and disable this effect.
Required skill: Satellite Lv. 10
Max Level: 25
Notes: Enables your satellites to act somewhat like Koopa Shells in Mario Kart.
| 1 | Satellite attack damage increased by 2% / Triggers when attacked for more than 54% HP in damage, absorbs 32% damage / Cooldown time: 22 seconds |
| 2 | Satellite attack damage increased by 4% / Triggers when attacked for more than 53% HP in damage, absorbs 34% damage / Cooldown time: 21 seconds |
| 3 | Satellite attack damage increased by 6% / Triggers when attacked for more than 52% HP in damage, absorbs 36% damage / Cooldown time: 21 seconds |
| 4 | Satellite attack damage increased by 8% / Triggers when attacked for more than 51% HP in damage, absorbs 38% damage / Cooldown time: 20 seconds |
| 5 | Satellite attack damage increased by 10% / Triggers when attacked for more than 50% HP in damage, absorbs 40% damage / Cooldown time: 20 seconds |
| 6 | Satellite attack damage increased by 12% / Triggers when attacked for more than 49% HP in damage, absorbs 42% damage / Cooldown time: 19 seconds |
| 7 | Satellite attack damage increased by 14% / Triggers when attacked for more than 48% HP in damage, absorbs 44% damage / Cooldown time: 19 seconds |
| 8 | Satellite attack damage increased by 16% / Triggers when attacked for more than 47% HP in damage, absorbs 46% damage / Cooldown time: 18 seconds |
| 9 | Satellite attack damage increased by 18% / Triggers when attacked for more than 46% HP in damage, absorbs 48% damage / Cooldown time: 18 seconds |
| 10 | Satellite attack damage increased by 20% / Triggers when attacked for more than 45% HP in damage, absorbs 50% damage / Cooldown time: 17 seconds |
| 11 | Satellite attack damage increased by 22% / Triggers when attacked for more than 44% HP in damage, absorbs 52% damage / Cooldown time: 17 seconds |
| 12 | Satellite attack damage increased by 24% / Triggers when attacked for more than 43% HP in damage, absorbs 54% damage / Cooldown time: 16 seconds |
| 13 | Satellite attack damage increased by 26% / Triggers when attacked for more than 42% HP in damage, absorbs 56% damage / Cooldown time: 16 seconds |
| 14 | Satellite attack damage increased by 28% / Triggers when attacked for more than 41% HP in damage, absorbs 58% damage / Cooldown time: 15 seconds |
| 15 | Satellite attack damage increased by 30% / Triggers when attacked for more than 40% HP in damage, absorbs 60% damage / Cooldown time: 15 seconds |
| 16 | Satellite attack damage increased by 32% / Triggers when attacked for more than 39% HP in damage, absorbs 62% damage / Cooldown time: 14 seconds |
| 17 | Satellite attack damage increased by 34% / Triggers when attacked for more than 38% HP in damage, absorbs 64% damage / Cooldown time: 14 seconds |
| 18 | Satellite attack damage increased by 36% / Triggers when attacked for more than 37% HP in damage, absorbs 66% damage / Cooldown time: 13 seconds |
| 19 | Satellite attack damage increased by 38% / Triggers when attacked for more than 36% HP in damage, absorbs 68% damage / Cooldown time: 13 seconds |
| 20 | Satellite attack damage increased by 40% / Triggers when attacked for more than 35% HP in damage, absorbs 70% damage / Cooldown time: 12 seconds |
| 21 | Satellite attack damage increased by 42% / Triggers when attacked for more than 34% HP in damage, absorbs 72% damage / Cooldown time: 12 seconds |
| 22 | Satellite attack damage increased by 44% / Triggers when attacked for more than 33% HP in damage, absorbs 74% damage / Cooldown time: 11 seconds |
| 23 | Satellite attack damage increased by 46% / Triggers when attacked for more than 32% HP in damage, absorbs 76% damage / Cooldown time: 11 seconds |
| 24 | Satellite attack damage increased by 48% / Triggers when attacked for more than 31% HP in damage, absorbs 78% damage / Cooldown time: 10 seconds |
| 25 | Satellite attack damage increased by 50% / Triggers when attacked for more than 30% HP in damage, absorbs 80% damage / Cooldown time: 10 seconds |
| 26 | Satellite attack damage increased by 52% / Triggers when attacked for more than 29% HP in damage, absorbs 82% damage / Cooldown time: 9 seconds |
| 27 | Satellite attack damage increased by 54% / Triggers when attacked for more than 28% HP in damage, absorbs 84% damage / Cooldown time: 9 seconds |
Maple WarriorDescription Temporarily increase the stats of all party members.
Delay (ms): 1500
Max Level: 30
Range: 400% Range
| 1 | MP 10; 30 seconds, All stats +1% |
| 2 | MP 10; 60 seconds, All stats +1% |
| 3 | MP 10; 90 seconds, All stats +2% |
| 4 | MP 10; 120 seconds, All stats +2% |
| 5 | MP 20; 150 seconds, All stats +3% |
| 6 | MP 20; 180 seconds, All stats +3% |
| 7 | MP 20; 210 seconds, All stats +4% |
| 8 | MP 20; 240 seconds, All stats +4% |
| 9 | MP 20; 270 seconds, All stats +5% |
| 10 | MP 30; 300 seconds, All stats +5% |
| 11 | MP 30; 330 seconds, All stats +6% |
| 12 | MP 30; 360 seconds, All stats +6% |
| 13 | MP 30; 390 seconds, All stats +7% |
| 14 | MP 30; 420 seconds, All stats +7% |
| 15 | MP 40; 450 seconds, All stats +8% |
| 16 | MP 40; 480 seconds, All stats +8% |
| 17 | MP 40; 510 seconds, All stats +9% |
| 18 | MP 40; 540 seconds, All stats +9% |
| 19 | MP 40; 570 seconds, All stats +10% |
| 20 | MP 50; 600 seconds, All stats +10% |
| 21 | MP 50; 630 seconds, All stats +11% |
| 22 | MP 50; 660 seconds, All stats +11% |
| 23 | MP 50; 690 seconds, All stats +12% |
| 24 | MP 50; 720 seconds, All stats +12% |
| 25 | MP 60; 750 seconds, All stats +13% |
| 26 | MP 60; 780 seconds, All stats +13% |
| 27 | MP 60; 810 seconds, All stats +14% |
| 28 | MP 60; 840 seconds, All stats +14% |
| 29 | MP 60; 870 seconds, All stats +15% |
| 30 | MP 70; 900 seconds, All stats +15% |
| 31 | MP 70; 930 seconds, All stats +16% |
| 32 | MP 70; 960 seconds, All stats +16% |
Hero's WillDescription Escape from the state of seduction. The cooldown is reduced at higher levels.
Max Level: 5
| 1 | MP 30; cooldown 600 seconds |
| 2 | MP 30; cooldown 540 seconds |
| 3 | MP 30; cooldown 480 seconds |
| 4 | MP 30; cooldown 420 seconds |
| 5 | MP 30; cooldown 360 seconds |
| 6 | MP 30; cooldown 300 seconds |
| 7 | MP 30; cooldown 240 seconds |
Robot Factory: RM1Description Installs the Robot Toy Factory, which will summon robots at regular intervals. The summoned RM1 mini robots automatically chase monsters and selfdestruct on them. The factory selfdestructs when its time runs out.
Delay (ms): 1260
Max Level: 30
| 1 | MP 75; install Robot Factory for 25 seconds, every 3 seconds, summon 3 robots that deal 355% damage, 710% selfdestruct damage / 60 second cooldown |
| 2 | MP 75; install Robot Factory for 25 seconds, every 3 seconds, summon 3 robots that deal 360% damage, 720% selfdestruct damage / 60 second cooldown |
| 3 | MP 75; install Robot Factory for 27 seconds, every 3 seconds, summon 3 robots that deal 365% damage, 730% selfdestruct damage / 58 second cooldown |
| 4 | MP 75; install Robot Factory for 27 seconds, every 3 seconds, summon 3 robots that deal 370% damage, 740% selfdestruct damage / 58 second cooldown |
| 5 | MP 75; install Robot Factory for 27 seconds, every 3 seconds, summon 3 robots that deal 375% damage, 750% selfdestruct damage / 58 second cooldown |
| 6 | MP 80; install Robot Factory for 29 seconds, every 3 seconds, summon 3 robots that deal 380% damage, 760% selfdestruct damage / 56 second cooldown |
| 7 | MP 80; install Robot Factory for 29 seconds, every 3 seconds, summon 3 robots that deal 385% damage, 770% selfdestruct damage / 56 second cooldown |
| 8 | MP 80; install Robot Factory for 29 seconds, every 3 seconds, summon 3 robots that deal 390% damage, 780% selfdestruct damage / 56 second cooldown |
| 9 | MP 80; install Robot Factory for 31 seconds, every 3 seconds, summon 3 robots that deal 395% damage, 790% selfdestruct damage / 54 second cooldown |
| 10 | MP 80; install Robot Factory for 31 seconds, every 3 seconds, summon 3 robots that deal 400% damage, 800% selfdestruct damage / 54 second cooldown |
| 11 | MP 85; install Robot Factory for 31 seconds, every 3 seconds, summon 3 robots that deal 405% damage, 810% selfdestruct damage / 54 second cooldown |
| 12 | MP 85; install Robot Factory for 33 seconds, every 3 seconds, summon 3 robots that deal 410% damage, 820% selfdestruct damage / 52 second cooldown |
| 13 | MP 85; install Robot Factory for 33 seconds, every 3 seconds, summon 3 robots that deal 415% damage, 830% selfdestruct damage / 52 second cooldown |
| 14 | MP 85; install Robot Factory for 33 seconds, every 3 seconds, summon 3 robots that deal 420% damage, 840% selfdestruct damage / 52 second cooldown |
| 15 | MP 85; install Robot Factory for 35 seconds, every 3 seconds, summon 3 robots that deal 425% damage, 850% selfdestruct damage / 50 second cooldown |
| 16 | MP 90; install Robot Factory for 35 seconds, every 3 seconds, summon 3 robots that deal 430% damage, 860% selfdestruct damage / 50 second cooldown |
| 17 | MP 90; install Robot Factory for 35 seconds, every 3 seconds, summon 3 robots that deal 435% damage, 870% selfdestruct damage / 50 second cooldown |
| 18 | MP 90; install Robot Factory for 37 seconds, every 3 seconds, summon 3 robots that deal 440% damage, 880% selfdestruct damage / 48 second cooldown |
| 19 | MP 90; install Robot Factory for 37 seconds, every 3 seconds, summon 3 robots that deal 445% damage, 890% selfdestruct damage / 48 second cooldown |
| 20 | MP 90; install Robot Factory for 37 seconds, every 3 seconds, summon 3 robots that deal 450% damage, 900% selfdestruct damage / 48 second cooldown |
| 21 | MP 95; install Robot Factory for 39 seconds, every 3 seconds, summon 3 robots that deal 455% damage, 910% selfdestruct damage / 46 second cooldown |
| 22 | MP 95; install Robot Factory for 39 seconds, every 3 seconds, summon 3 robots that deal 460% damage, 920% selfdestruct damage / 46 second cooldown |
| 23 | MP 95; install Robot Factory for 39 seconds, every 3 seconds, summon 3 robots that deal 465% damage, 930% selfdestruct damage / 46 second cooldown |
| 24 | MP 95; install Robot Factory for 41 seconds, every 3 seconds, summon 3 robots that deal 470% damage, 940% selfdestruct damage / 44 second cooldown |
| 25 | MP 95; install Robot Factory for 41 seconds, every 3 seconds, summon 3 robots that deal 475% damage, 950% selfdestruct damage / 44 second cooldown |
| 26 | MP 100; install Robot Factory for 41 seconds, every 3 seconds, summon 3 robots that deal 480% damage, 960% selfdestruct damage / 44 second cooldown |
| 27 | MP 100; install Robot Factory for 43 seconds, every 3 seconds, summon 3 robots that deal 485% damage, 970% selfdestruct damage / 42 second cooldown |
| 28 | MP 100; install Robot Factory for 43 seconds, every 3 seconds, summon 3 robots that deal 490% damage, 980% selfdestruct damage / 42 second cooldown |
| 29 | MP 100; install Robot Factory for 43 seconds, every 3 seconds, summon 3 robots that deal 495% damage, 990% selfdestruct damage / 42 second cooldown |
| 30 | MP 100; install Robot Factory for 45 seconds, every 3 seconds, summon 3 robots that deal 500% damage, 1000% selfdestruct damage / 40 second cooldown |
| 31 | MP 105; install Robot Factory for 45 seconds, every 3 seconds, summon 3 robots that deal 505% damage, 1010% selfdestruct damage / 40 second cooldown |
| 32 | MP 105; install Robot Factory for 45 seconds, every 3 seconds, summon 3 robots that deal 510% damage, 1020% selfdestruct damage / 40 second cooldown |
Amplifier: AF-11Description Summon a stationary amplifier robot to boost the damage of all party members. AF-11 selfdestructs when its time runs out.
Delay (ms): 1260
Max Level: 20
Range: 200% Range
| 1 | MP 100; 42 second duration, 1% damage amplification, 205% selfdestruct damage, 90 second cooldown |
| 2 | MP 100; 44 second duration, 2% damage amplification, 210% selfdestruct damage, 90 second cooldown |
| 3 | MP 100; 46 second duration, 3% damage amplification, 215% selfdestruct damage, 90 second cooldown |
| 4 | MP 90; 48 second duration, 4% damage amplification, 220% selfdestruct damage, 90 second cooldown |
| 5 | MP 90; 50 second duration, 5% damage amplification, 225% selfdestruct damage, 90 second cooldown |
| 6 | MP 90; 52 second duration, 6% damage amplification, 230% selfdestruct damage, 90 second cooldown |
| 7 | MP 90; 54 second duration, 7% damage amplification, 235% selfdestruct damage, 90 second cooldown |
| 8 | MP 80; 56 second duration, 8% damage amplification, 240% selfdestruct damage, 90 second cooldown |
| 9 | MP 80; 58 second duration, 9% damage amplification, 245% selfdestruct damage, 90 second cooldown |
| 10 | MP 80; 60 second duration, 10% damage amplification, 250% selfdestruct damage, 90 second cooldown |
| 11 | MP 80; 62 second duration, 11% damage amplification, 255% selfdestruct damage, 90 second cooldown |
| 12 | MP 70; 64 second duration, 12% damage amplification, 260% selfdestruct damage, 90 second cooldown |
| 13 | MP 70; 66 second duration, 13% damage amplification, 265% selfdestruct damage, 90 second cooldown |
| 14 | MP 70; 68 second duration, 14% damage amplification, 270% selfdestruct damage, 90 second cooldown |
| 15 | MP 70; 70 second duration, 15% damage amplification, 275% selfdestruct damage, 90 second cooldown |
| 16 | MP 60; 72 second duration, 16% damage amplification, 280% selfdestruct damage, 90 second cooldown |
| 17 | MP 60; 74 second duration, 17% damage amplification, 285% selfdestruct damage, 90 second cooldown |
| 18 | MP 60; 76 second duration, 18% damage amplification, 290% selfdestruct damage, 90 second cooldown |
| 19 | MP 60; 78 second duration, 19% damage amplification, 295% selfdestruct damage, 90 second cooldown |
| 20 | MP 50; 80 second duration, 20% damage amplification, 300% selfdestruct damage, 90 second cooldown |
| 21 | MP 50; 82 second duration, 21% damage amplification, 305% selfdestruct damage, 90 second cooldown |
| 22 | MP 50; 84 second duration, 22% damage amplification, 310% selfdestruct damage, 90 second cooldown |
Laser BlastDescription Fire a laser beam to attack multiple enemies. Can only be used in Missile Tank mode.
Required skill: Metal Armor: Missile Tank Lv. 1
Max Level: 30
Range: 630% Range
| 1 | MP 43; attack up to 6 targets for 284% damage 3 times |
| 2 | MP 43; attack up to 6 targets for 288% damage 3 times |
| 3 | MP 43; attack up to 6 targets for 292% damage 3 times |
| 4 | MP 43; attack up to 6 targets for 296% damage 3 times |
| 5 | MP 43; attack up to 6 targets for 300% damage 3 times |
| 6 | MP 46; attack up to 6 targets for 304% damage 3 times |
| 7 | MP 46; attack up to 6 targets for 308% damage 3 times |
| 8 | MP 46; attack up to 6 targets for 312% damage 3 times |
| 9 | MP 46; attack up to 6 targets for 316% damage 3 times |
| 10 | MP 46; attack up to 6 targets for 320% damage 3 times |
| 11 | MP 49; attack up to 6 targets for 324% damage 3 times |
| 12 | MP 49; attack up to 6 targets for 328% damage 3 times |
| 13 | MP 49; attack up to 6 targets for 332% damage 3 times |
| 14 | MP 49; attack up to 6 targets for 336% damage 3 times |
| 15 | MP 49; attack up to 6 targets for 340% damage 3 times |
| 16 | MP 52; attack up to 6 targets for 344% damage 3 times |
| 17 | MP 52; attack up to 6 targets for 348% damage 3 times |
| 18 | MP 52; attack up to 6 targets for 352% damage 3 times |
| 19 | MP 52; attack up to 6 targets for 356% damage 3 times |
| 20 | MP 52; attack up to 6 targets for 360% damage 3 times |
| 21 | MP 55; attack up to 6 targets for 364% damage 3 times |
| 22 | MP 55; attack up to 6 targets for 368% damage 3 times |
| 23 | MP 55; attack up to 6 targets for 372% damage 3 times |
| 24 | MP 55; attack up to 6 targets for 376% damage 3 times |
| 25 | MP 55; attack up to 6 targets for 380% damage 3 times |
| 26 | MP 58; attack up to 6 targets for 384% damage 3 times |
| 27 | MP 58; attack up to 6 targets for 388% damage 3 times |
| 28 | MP 58; attack up to 6 targets for 392% damage 3 times |
| 29 | MP 58; attack up to 6 targets for 396% damage 3 times |
| 30 | MP 58; attack up to 6 targets for 400% damage 3 times |
| 31 | MP 61; attack up to 6 targets for 404% damage 3 times |
| 32 | MP 61; attack up to 6 targets for 408% damage 3 times |

