2010-08-27, 11:43 AM
FrozNlite Wrote:This. That's not to say that, like others have mentioned, the game will all of a sudden "be equalized and hard again." The game was pineappleed the second the potential system was released. At least the Big Bang patch smooths out some of the glaring imperfections a bit.
But only a bit. PD/MDRate is the only safeguard I see that can truly help neutralize/balance the insane damage of all players, and even that is hastily thrown together and poorly applied throughout mobs. For this game to make more sense, all normal mobs should have rates between 30-40, triple/quadruple what they are now, while bosses all have rates 50+, with PB at 75. Even then, that's asking to create a whole new system just to fix something broken in the first place. Why not go back and fix the original problem?
I guess the bottom line is this: remember when we could glitch PYPQ to get the 400% damage buff outside Ariant for an hour? Everyone was abusing it trying to do the best pomegranate in town, like downing PB, which never occurred. We've now killed PB a good couple of weeks into the potential patch. That should tell you how OP'd and poorly done the system is.
I still don't understand the potential system. What's the point in making the amount of damage possible so high that even a damage cap of 1 MILLION feels constricting for some? I can understand making it so that the level of your gear depends on the level of your funds and to destroy the standard of comparing classes through base damage, but the way they did it was all wrong. Even to accomplish those fixes, making the system dependant on the amount of NX you can throw in their wallets is retarded. Miracle cubes should have been a drop, not a cash item.
PD/MDrate was a pretty good solution to the HP limit in my opinion. Making multi part bosses kind of gets old, but it's really the only way of making a boss fight harder. With PD/MDR, you stretch the 2.1m cap up to 4.18ish. I could imagine them giving a boss 99% PD/MDR, which would give the players such a feeling of hopelessness in winning the fight. Would you think you're getting anywhere if your damage is cut down to 1% of what it can be while having to down 2.1m HP?
I think the only reason no one could down PB even with 400% damage was because you only had one life with it. We still didn't have the capacity to take hits (most of us, anyway) at the time but now so many jobs have defensive buffs and debuffs to the point where it's scary what a fully buffed character can do, especially compared to where we were a few years ago.

