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Post-BB paladin dual charge and dual weakness
#15
Stereo Wrote:Yeah, dual charging is a pretty big disappointment for anyone who thought Paladins would be able to do more damage than Heroes. The main benefits of the balance patch were Fire 120->140%, holy 140->150%. Neutral Blast still comes in at about 942.5%, which is less than Heroes' 988% 3 target attack.
I'm a Hero, but I have a few Paladin friends. I hope for the sake of Paladins that what youngtse is true. Paladins need a boost in power to fight on par with Heroes. They have more defense, but the main point of a Paladin (as I saw it) was to be godly with 1v1 damage. I can understand updating Enrage for Heroes so it hits one target for massive damage, but Paladins need to still have an advantage, and a real dual charge would do that not 10% of lightning. Hopefully some KMS players or people with the code can clarify this.
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Post-BB paladin dual charge and dual weakness - by ghostofhalo - 2010-08-12, 12:54 PM

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