2010-08-12, 12:54 PM
Stereo Wrote:Yeah, dual charging is a pretty big disappointment for anyone who thought Paladins would be able to do more damage than Heroes. The main benefits of the balance patch were Fire 120->140%, holy 140->150%. Neutral Blast still comes in at about 942.5%, which is less than Heroes' 988% 3 target attack.I'm a Hero, but I have a few Paladin friends. I hope for the sake of Paladins that what youngtse is true. Paladins need a boost in power to fight on par with Heroes. They have more defense, but the main point of a Paladin (as I saw it) was to be godly with 1v1 damage. I can understand updating Enrage for Heroes so it hits one target for massive damage, but Paladins need to still have an advantage, and a real dual charge would do that not 10% of lightning. Hopefully some KMS players or people with the code can clarify this.

