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Post-BB paladin dual charge and dual weakness
#14
ghostofhalo Wrote:If that's the case then wow, dual charging is a useless bonus to Paladins. it would add about 6-10% more damage depending on weakness. In fact, I'm only aware of a small fraction of the game's mobs being dual weak. Those mobs being Road of Regret mobs (F/L), Road of Oblivion mobs (I/L), and Anego (H/L). I always thought Dual charging helped make a huge difference in damage. I guess they really aren't on par with Heroes on 1v1 (not counting bosses).

Yeah, dual charging is a pretty big disappointment for anyone who thought Paladins would be able to do more damage than Heroes. The main benefits of the balance patch were Fire 120->140%, holy 140->150%. Neutral Blast still comes in at about 942.5%, which is less than Heroes' 988% 3 target attack.

With optimal Charges

elementBlast %Charges Used
all-resist580%none
fire/holy/lightning-resist674.25%Ice + Lightning
fire/holy-resist, fire/holy/ice-resist725%Lightning
holy/lightning-resist848.25%Fire+Lightning
holy-resist884.5%Fire+Lightning
lightning-resist906.25%Holy+Lightning
neutral, ice-resist, fire-resist942.5%Holy+Lightning
ice-weak1029.5%Ice+Lightning
ice/lightning-weak1065.75%Ice+Lightning
lightning-weak1087.5%Lightning
fire-weak1290.5%Fire+Lightning
fire/lightning-weak1326.75%Fire+Lightning
holy-weak1377.5%Holy+Lightning
holy/lightning-weak1413.75%Holy+Lightning

Tossing in lightning resistance to any of the weaknesses takes off 36.25% and doesn't affect choice of charges. It's almost always better to dual charge since Lightning Charge can only add damage - the exception is when Lightning has better weakness than any other elements (eg. Lightning weak, or all-resist Lightning neutral)
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Post-BB paladin dual charge and dual weakness - by Stereo - 2010-08-12, 12:46 PM

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