2010-08-12, 12:46 PM
ghostofhalo Wrote:If that's the case then wow, dual charging is a useless bonus to Paladins. it would add about 6-10% more damage depending on weakness. In fact, I'm only aware of a small fraction of the game's mobs being dual weak. Those mobs being Road of Regret mobs (F/L), Road of Oblivion mobs (I/L), and Anego (H/L). I always thought Dual charging helped make a huge difference in damage. I guess they really aren't on par with Heroes on 1v1 (not counting bosses).
Yeah, dual charging is a pretty big disappointment for anyone who thought Paladins would be able to do more damage than Heroes. The main benefits of the balance patch were Fire 120->140%, holy 140->150%. Neutral Blast still comes in at about 942.5%, which is less than Heroes' 988% 3 target attack.
With optimal Charges
| element | Blast % | Charges Used |
| all-resist | 580% | none |
| fire/holy/lightning-resist | 674.25% | Ice + Lightning |
| fire/holy-resist, fire/holy/ice-resist | 725% | Lightning |
| holy/lightning-resist | 848.25% | Fire+Lightning |
| holy-resist | 884.5% | Fire+Lightning |
| lightning-resist | 906.25% | Holy+Lightning |
| neutral, ice-resist, fire-resist | 942.5% | Holy+Lightning |
| ice-weak | 1029.5% | Ice+Lightning |
| ice/lightning-weak | 1065.75% | Ice+Lightning |
| lightning-weak | 1087.5% | Lightning |
| fire-weak | 1290.5% | Fire+Lightning |
| fire/lightning-weak | 1326.75% | Fire+Lightning |
| holy-weak | 1377.5% | Holy+Lightning |
| holy/lightning-weak | 1413.75% | Holy+Lightning |
Tossing in lightning resistance to any of the weaknesses takes off 36.25% and doesn't affect choice of charges. It's almost always better to dual charge since Lightning Charge can only add damage - the exception is when Lightning has better weakness than any other elements (eg. Lightning weak, or all-resist Lightning neutral)

