Actually, the crashes are not so "lol" anymore.
Remember, it breaks enemy buffs, then prevents enemy buffs for a period, apparently including nulls. (Dunno on reflect)
I plan to max Crash, and leave Shield Mastery at 11.
-edit- Besides, isn't Hex's attack boost better than Blood's anyway?
Remember, it breaks enemy buffs, then prevents enemy buffs for a period, apparently including nulls. (Dunno on reflect)
I plan to max Crash, and leave Shield Mastery at 11.
-edit- Besides, isn't Hex's attack boost better than Blood's anyway?

