2008-07-06, 12:09 PM
Infighters are like Bandits and Warriors. They have Warrior-like HP but they also have many attacks that have delays and invincibility during casting, much like a Shadower's Boomerang Step. They have two party skills in 4th job, Wind Booster and Time Leap. Wind Booster increases the attacking speed of all party members while Time Leap resets cooldowns. They're also really flashy with their (Super) Transform ability. Due to their sheer power, party skills, and flashiness, Infighters are a lot more popular than Gunslingers.
Gunslingers are like Sins and Archers except they don't have any form of critical. They can stun and freeze mobs and their attacks are the fastest in the game. They get their own version of Flash Jump in second job and they get to ride a Battleship in 4th
However, their raw damage is really low, quite possibly lower than mages. They also don't have a "Soul Bullet" like Archers and Soul Arrow so they run out of bullets quite quickly, especially with Rapid Fire (their version of Hurricane). The biggest problem with Gunslingers are that they don't have a single party skill. That, plus low HP (the same as Archers/Thieves), make them unwelcome at Horntail and Zakum.
Gunslingers are like Sins and Archers except they don't have any form of critical. They can stun and freeze mobs and their attacks are the fastest in the game. They get their own version of Flash Jump in second job and they get to ride a Battleship in 4th
However, their raw damage is really low, quite possibly lower than mages. They also don't have a "Soul Bullet" like Archers and Soul Arrow so they run out of bullets quite quickly, especially with Rapid Fire (their version of Hurricane). The biggest problem with Gunslingers are that they don't have a single party skill. That, plus low HP (the same as Archers/Thieves), make them unwelcome at Horntail and Zakum.

