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Using Stats to Equip Items
#3
The shoe and the staff have different LUK requirements. The shoe needs 103 LUK, and the staff needs 105 LUK. The way I've observed the game to work is that an even lower LUK requirement item must make the LUK go up to 103 regardless before the shoe can be worn. So both items must be unwearable once the MW is turned off, because there is nothing to support the shoe, and without the LUK on the shoe, the staff can't be supported either.

Yet it doesn't. MW can be turned off and the character can proceed as normal. The only way the shoe can be worn is by counting LUK from the staff towards the LUK requirement for the shoe, which would defy the game mechanics.
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Messages In This Thread
Using Stats to Equip Items - by 2147483647 - 2010-07-25, 07:33 AM
Using Stats to Equip Items - by Felicitates - 2010-07-25, 07:36 AM
Using Stats to Equip Items - by 2147483647 - 2010-07-25, 07:40 AM
Using Stats to Equip Items - by ¬Rob - 2010-07-25, 07:46 AM
Using Stats to Equip Items - by Kabanaw - 2010-07-25, 08:58 AM
Using Stats to Equip Items - by SlugThings - 2010-11-19, 02:07 AM
Using Stats to Equip Items - by Stereo - 2010-11-19, 04:01 AM
Using Stats to Equip Items - by Worthyness - 2010-11-19, 04:30 AM
Using Stats to Equip Items - by octopusprime - 2010-12-29, 04:40 PM

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