2010-07-23, 07:25 AM
Kalovale Wrote:Thread was mixed up with samples from different versions. It's confirmed that Critical is multiplicative for all attack types now, I'm just not sure if and how criticalDamageMin/Max kick in then.
Regardless of whether it takes a range from minimum to maximum or merely uses the minimum or maximum, the average critical damage would remain the same. The only way to test for this would be to record and observe the natural distribution of multiple hits. Fiel's going down on the debug files right now though so that might be an easier answer. If it helps, my own opinion is that it takes a random critical multiplier from min to max (i.e. anywhere between 120~150% inclusive). I've been feeling that I don't hit a lot of numbers near the height of my range very often. If it were just the absolute minimum and maximum for critical multipliers, your maximum and minimum damage would appear a lot more often, but that's not what I've been observing. This is purely subjective from my standpoint though and I'm not all that attentive. I just mock my friend on Skype when I hit some absurdly higher number than him and I feel I don't do that enough for the latter to truly be the case.

