2008-08-26, 11:42 PM
IsaacGS Wrote:What's really going on, in my eyes, is that they are simply forgetting to enable the server (or would it be the .exe? I'm not sure.) to understand how the element amp works on weapons. That is to say, It's not intentionally disabled but rather disabled by mistake from a failure to adjust how weapon data is read.
More likely they didn't know it had the extra properties in the data, I mean they also forgot to include a hitbox in the KB animations of almost every monster in the Haunted Woods, as well Extra D's data is messed up and it's probably cause they copy-pasted badly. As far as I recall, there are at least 2 items where the stats are typoed and they haven't fixed those either (green jester is missing mdef, and Dark Lucida is missing a fame requirement, because the properties are spelled wrong)
-> http://www.southperry.net/database/Chara...index.html
regPOP should be reqPOP
-> http://www.southperry.net/database/Chara...index.html
incMMD should be incMDD
I can see why people would expect them to work the same as other versions though, I mean they're even named Elemental.

