2010-07-17, 10:48 AM
Kalovale Wrote:Which leads to my point, killing off a monster faster saves your ass from some burning in certain scenarios, especially noticeable for Drks and our slow ass Crusher.
My point is that an increase in DPS is irrelevant if it doesn't actually increase the number of times you have to hit a monster to kill it.
Monster A has 16,000 health.
Your attacks do 6,000 damage.
It takes you 3 hits to kill something.
If I increase you your damage by 33% you will still have to hit the monster 3 times.
Attack speed buffs are a horse of a different color.
Also, I did some tests on a private server, and in the long run, being normal stat instead of something-less is better. The tricky part is planning and knowing when and how to switch.
