2010-06-28, 03:23 PM
I was thinking putting limit cap on bosses, sort of like LMPQ, pirate PQ, where people can farm for glasses/scrolls/capes to sell at that level range. Right now it's pretty much the higher level you are, the better you are in ALL situations. Well, at least unique bosses for cygnus class. Don't you think 4th jobbers at regular zakum is an overkill? If you just turned 4th job and reached the level cap on bosses, there should be other new bosses within your range (120~150) in game for you. Or another idea, scratch the entire thing but take out karma scissors.
The stances are just an idea, the defense I have in mind is post damage modifier, so it works like achilles. Maybe a feature only when a corsair is in the party.
Elemental attributes to weapons will only be half elemental (125%
, so it still gives paladins and mages an upperhand. I just like the idea of having different sets of gear for different situation. Right now everyone essentially use the same set for all purposes, save hp gear.
And as said earlier, new animation/sprites for adventurers. Everyone adventurer gets a cheap hula hoop ring with booster, while aran gets an entire polearm sparking on their head, it's just so unattractive. The UI seems modern but the skill animation, oh man. Skill icons for older skills are ugly too, compared to the new ones. It's like 256 colours compared to 16-bit in some cases.
Speaking of skills, I would rather have a diverse tree of skills for each class. With the new revamp, everyone's going to have the same build, skill wise. Don't like.
Maple needs a new tab on the chat window that lets you toggle in between default, notice/news, trade. Gach notices would be in notice tab, all smegas should let you choose from having it displaying in notice or trade tab. Or maybe item smegas will be in trade and all others in notices. There also needs to be a command that clears your chatbox. A save-to-text option will also be nice.
The stances are just an idea, the defense I have in mind is post damage modifier, so it works like achilles. Maybe a feature only when a corsair is in the party.
Elemental attributes to weapons will only be half elemental (125%
, so it still gives paladins and mages an upperhand. I just like the idea of having different sets of gear for different situation. Right now everyone essentially use the same set for all purposes, save hp gear.And as said earlier, new animation/sprites for adventurers. Everyone adventurer gets a cheap hula hoop ring with booster, while aran gets an entire polearm sparking on their head, it's just so unattractive. The UI seems modern but the skill animation, oh man. Skill icons for older skills are ugly too, compared to the new ones. It's like 256 colours compared to 16-bit in some cases.
Speaking of skills, I would rather have a diverse tree of skills for each class. With the new revamp, everyone's going to have the same build, skill wise. Don't like.
Maple needs a new tab on the chat window that lets you toggle in between default, notice/news, trade. Gach notices would be in notice tab, all smegas should let you choose from having it displaying in notice or trade tab. Or maybe item smegas will be in trade and all others in notices. There also needs to be a command that clears your chatbox. A save-to-text option will also be nice.

