2010-06-28, 01:25 PM
Jellyflower Wrote:Make medals become titles which you can choose anytime once you've earned them, with attached bonuses so they don't clog up spaces.
Almost exactly what I had in mind. As of now there is no way to get back the medals you dropped.
More bosses, raids for various level ranged with level caps. Once chaos versions come out, regular zakum can be dropped down to level 50 with level 110 as the cap. And all bosses should drop chaos/white scrolls at a decent rate to make them worthwhile to farm on. Hunting monsters drastically lower levelled than you should give you experience penalty, up to -100% for say 40 levels apart or higher.
I'm going to have to disagree with this idea. I feel like putting a level cap on regular Zakum would limit the people that could go there. For example, let's say I have a level 120 F/P Mage or something, and let's also say that up until now I didn't have any interest in bossing at all (but suddenly now do), or that I wasn't wanted in expeditions, and with the recent balancing that I might be tolerated in a group. It wouldn't really make any sense that I would have to go straight fighting Chaos Zakum, especially if I didn't have the proper equipment. I first should be able to do normal Zakum and get the helm, and then progress on to Chaos Zakum.
Battle stances - full attack +10% damage -30% defense (or take 30% more damage), normal, defensive +10% defense -30% damage (would help in surviving in certain parts of the game)
Is 10% defense enough that it would make the 30% less damage worthwhile? I mean especially now that Nexon is balancing out the HP on all classes to make it possible to do Pink Bean. Just a thought.
Elemental weapons for all classes with lower attack base, or at least the available enchantments to add to weapons. More bosses with balanced elemental attributes, everything is like fire or holy weak in the entire game, need more variety.
The problem here is that certain classes are unique *because* they have elemental attacks (Paladins and Mages). If you let everyone have some sort of elemental enhancement, it would just homogenize the classes even further.
Give axes and blunt weapons distinct effects, axe can bleed with DoT damage or just chance to inflict more critical damage, blunt can stun (even though ACB does it auto) or bone shatter/armor crush effect that lowers monster's defense or to bypass armor (armor piercing to certain degree). Swords get nothing, their weapon speed makes up for it. I never understood the purpose having wands and staves for the same class. Should really allow mages to use staves only and clerics wands. Evans should use armlets or books in the first place and none of the two.
This is also an idea I like. The new passive effects I believe could be wonderful new aspects if implemented correctly, and if they weren't too overpowered.
Skillbooks starting third jobs, creating a bigger market.
As with Evan, I thought that requiring skillbooks at lower levels is a hassle and inhibits a lot of leveling time trying to find the books. I personally feel like skills should be earned through quests. Nexon got it right with Arans.
Invite to expedition button on buddy list, please. [Removed parts irrelevant to my comments] Extend expedition list to 10 parties, but still limit to 30 people.
Both of these are magnificent ideas. Having to manually type out a player's name to invite to an Expedition is just a pain. Bigger expedition sizes would also be convenient.
I added my comments in bold. I took out parts of your post that I didn't respond to in order to shorten the post.

