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Regarding critical damage with the revamp
JoeTang Wrote:Max Range 3684. Max damage 7200; Before defense, 8000. Skill% = 218%. Highest observed critical 8500. Before defense 9444. Skill% = 256%. 256%-218%=38%. 256/218=1.17. No, it does not fit in the range of 1.2x. Yes, it does fit in the range of +20%~+50%. If it's multiplicative, he should be able to hit over 9000. No joke. He should actually be able to hit over 10000 though, but if it's additive, it won't go higher than ~8952.

Multiplicative Critical Range after defense: 6127~10942
Additive Critical Range after defense: 5570~8952

Therefore, if he can hit below 6127, it is additive. If he can hit over 8952, it is multiplicative.

Did you remember to modify for PDRate (Green snails have 10)? That reduces his max possible range to 3315. Also, he was using maxed Brandish (220%). This puts his highest hit possible at 3315 * 2.2 or 7293 (his highest observed was 7.2k, not exact 7200). His highest critical hit observed was 8.5k. If it was additive % it would be 240% (2.4 multiplier, no?) which would then make his highest possible crit: 7956. Multiplicitive puts his highest crit at 8751, well above the +20% that is theorized. This also fits with the gunslinger having ~130% crit due to his skill which raises the critical multiplier by 10% (from 120%).
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Regarding critical damage with the revamp - by Cactuar - 2010-06-27, 03:54 AM

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