[1.2.321] Skill Balancing - Edelstein & Leben
Hanabira.Kage Wrote:
That's what I'd like to know. A few translations I read said:

1. 30% chance of negating damage taken. (obviously wrong)
2. 30% chance of ignoring target's defence when attacking. (makes sense...)

Your interpretation is a third one... So is number 2 or yours correct? o.O

Number 2 would make the most sense, especially with the old Brave Slash(3 weaker hits instead of 2 stronger ones, most likely ignoring defence more).

I'm not too happy with having to get summoning rocks now, those and magic rocks were a horrible idea. Maybe if you could turn 5 etc. from a monster of Lv.70 or higher using Maker (Lv.2 or 3) into a rock(maybe after a quest like that of Gordon, but this one giving a ring?) it would be ok, but having to do some crazy long quest for them is just wrong. I already have to carry around Ores, Powders, Quest items and other stuff in my Etc. slots, I'm not even sure if I have enough room. I'm kind of glad that I left my CB at Lv.75, because now I can get BoT to 18, and start saving up points for SP and FJ without having them get stuck in other skills(in case Nexon only gives back skill points from skills which had their levels lowered or those that were deleted). Knowing my leveling speed I'll won't have enough points to max both of those when the patch arrives.

I think Paralyze should just be single target again, F/P AMs already have Fire Arrow, Explosion and Fire Demon for mobs(and those got boosted too).

Most things are looking great so far, but I expect some more tweaking, mainly for Mages.
Reply


Messages In This Thread
[1.2.321] Skill Balancing - Edelstein & Leben - by Scaeva - 2010-06-26, 04:10 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)