2010-06-25, 09:07 AM
Well, if you have your damage range chosen between 65% and 100% and critical damage between 120% and 150%, then it's a triangular distribution. (Kind of.) It's only to be expected that critical damage won't be distributed evenly.
Also, it's still possible to be a multiplicative 120% to 150%. We need a higher damaging skill.
Also, it's still possible to be a multiplicative 120% to 150%. We need a higher damaging skill.

