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Regarding critical damage with the revamp
Well, if you have your damage range chosen between 65% and 100% and critical damage between 120% and 150%, then it's a triangular distribution. (Kind of.) It's only to be expected that critical damage won't be distributed evenly.

Also, it's still possible to be a multiplicative 120% to 150%. We need a higher damaging skill.
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Regarding critical damage with the revamp - by Lyriall - 2010-06-25, 09:07 AM

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