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MapleStory 2.0: What else should be changed?
#24
byakugan Wrote:4 - To finish, I would love to see the already existant "Set" system to be implemented to every clothes' set in the game. We already have sets of clothes for every 5 and 10 levels and for every job, those with a full set of clothes (let's say Dark neos or reverse) should be given a bonus. Since the zakum helmet is the only boss item that could interfere into this, maybe make it so you need all but the helmet to get the bonus. I'm just sick of watching lvl 1xx+ people wearing a whole set of lvl 50 clothes, and even lower. making any other clothes useless. Sure Nexon Korea is messing around with the secondary stats for all jobs to turn them more usefull but, that might not change the way clothes are used in this game

This x a million. I'm still undecided about incorporating the traditional zhelm/Ravana/Targa/Scarlion, etc., but I DEFINITELY think giving bonuses to sets would be an excellent idea. I remember sighing in depression seeing the Lv. 120 Timeless gear for Magicians when it was first released because it looked so COOL, and was EXACTLY how I wanted an "ArchMage" to look. Hopefully they add a system like this to dispel the common.

Cancambo Wrote:They should buff Arans.

Sn1perJohnE Wrote:The new ACC formula could use some tweaking, but it is more realistic than before.

Big time QFT both of these.

Blup Wrote:Personally what I would like to see is a brand new HUGE quest line. They've rearranged Victoria Island, made alot of monsters high leveld, I want some biiiiiiiiiig storyline quest that spreads from level 1 to 200!

I especially like the idea of a huge storyline spanning every level. Gives another incentive to reach Lv. 200 in that it's the only way one reaches the end of the story.

Finally, I would like to see ArchMages shine as the single target DPS kings of Magicians, which means their skills should be buffed accordingly. While CL may perhaps be strong enough already, the damage nerf Paralyze received in 1.2.320 in order to "compensate" for making it a 6 mob freeze AoE is ridiculous. Yes, it will help immensly with training, but the bottom line is that if you don't have any reason to train (ie. you can't boss, you're Lv. 200, etc.), why bother playing the class?
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MapleStory 2.0: What else should be changed? - by FrozNlite - 2010-06-23, 05:39 PM

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