2008-08-23, 07:11 AM
I've found the formula that Nekonecat linked from that Korean site to be very effective in calculating magic damage thus far.
FormulaMax=(~mag * 3.3 + (~mag ^ 2) * 0.003365 + ~int * 0.5) / 100 * ~smatk
FormulaMin=(~mag * 3.3 * ~mastery * 0.9 + (~mag ^ 2) * 0.003365 + ~int * 0.5) / 100 * ~smatk
It seems almost perfect to magicians even in the 150-ish range, so with stats that high, I'd guess it's pretty close to the real deal. I'd also like to point out that it has your INT / 2 (INT * 0.5 is the same) in there.
FormulaMax=(~mag * 3.3 + (~mag ^ 2) * 0.003365 + ~int * 0.5) / 100 * ~smatk
FormulaMin=(~mag * 3.3 * ~mastery * 0.9 + (~mag ^ 2) * 0.003365 + ~int * 0.5) / 100 * ~smatk
It seems almost perfect to magicians even in the 150-ish range, so with stats that high, I'd guess it's pretty close to the real deal. I'd also like to point out that it has your INT / 2 (INT * 0.5 is the same) in there.

