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Int/2.
#7
I've found the formula that Nekonecat linked from that Korean site to be very effective in calculating magic damage thus far.

FormulaMax=(~mag * 3.3 + (~mag ^ 2) * 0.003365 + ~int * 0.5) / 100 * ~smatk
FormulaMin=(~mag * 3.3 * ~mastery * 0.9 + (~mag ^ 2) * 0.003365 + ~int * 0.5) / 100 * ~smatk

It seems almost perfect to magicians even in the 150-ish range, so with stats that high, I'd guess it's pretty close to the real deal. I'd also like to point out that it has your INT / 2 (INT * 0.5 is the same) in there.
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Messages In This Thread
Int/2. - by Russt - 2008-08-22, 03:40 AM
Int/2. - by Chompy - 2008-08-22, 08:00 AM
Int/2. - by Cyanne - 2008-08-22, 11:19 AM
Int/2. - by rassilon - 2008-08-22, 07:24 PM
Int/2. - by JoeTang - 2008-08-22, 07:32 PM
Int/2. - by Russt - 2008-08-22, 08:07 PM
Int/2. - by LazyBui - 2008-08-23, 07:11 AM
Int/2. - by Cyanne - 2008-08-23, 01:39 PM
Int/2. - by Russt - 2008-08-23, 04:13 PM
Int/2. - by Hazzy - 2008-08-23, 04:48 PM
Int/2. - by Cyanne - 2008-08-23, 06:12 PM
Int/2. - by LazyBui - 2008-08-23, 08:15 PM
Int/2. - by Russt - 2008-08-23, 08:20 PM
Int/2. - by Cyanne - 2008-08-23, 10:49 PM
Int/2. - by butterfλi - 2008-08-23, 11:58 PM
Int/2. - by Russt - 2008-08-24, 02:07 AM

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