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Regarding critical damage with the revamp
Theory:
Critical is now a range; hence the +criticalminimum%, and by default it varies between 30% minimum to 50% maximum, for a Gunslinger at least.

Considering the extremely low % activation for default critical, this could take some time. We could double check the critical minimum idea with the 2nd job skill easily though, just by seeing if the range fluctuates as much anymore.
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Regarding critical damage with the revamp - by JoeTang - 2010-06-22, 07:22 AM

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