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Regarding critical damage with the revamp
#96
Let's see if I can get what's going on.

Stereo Wrote:That puts crits around 170% but you can't fit them both in with a single percentage.

Eg. 170% (with crit) gives 592-913. 173% gives 604-929.

edit: lowest crit I saw was 615. Where'd 592 come from?

615 gives us 173-176% with crit. That's either +43-46% or *1.33-1.35.

Since a Gunslinger with max Crit has a bonus 20% chance to crit for 20% more damage and the estimated crit damage is 170%, this places the base crit and damage bonus for ALL classes at 5% chance to deal 50% more damage. I'm starting to like this new crit system, because like other people said it means we don't have to rely on SE/Thorns to give 110%. The buffed Sharp Eyes gives +15% crit chance and 30% bonus damage, which places Pirates at a 40% chance to deal 200% bonus damage, and for NLs they will get a 70% chance to deal 190% more damage on a crit, and Archers a 60% chance to deal 180% more damage on a crit. With Hurricane for BMs, a crit would give them 135%*180%=234% per Hurricane arrow, where before this change each Hurricane arrow would deal 100% + 100% + 140% = 340% per crit arrow. Night Lords dealt before: 150%+240%=390% per Triple Throw star. Now they will deal........ 270% x 190% = 513% per crit Star.

Wait........... WHAT IS THIS I DON' T EVEN. Assuming my hunch on base crit is correct Night Lords just went home with the grand prize for most overpowered 1v1 DPS skill after this.
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Regarding critical damage with the revamp - by IllegallySane - 2010-06-21, 07:06 PM

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