2010-06-21, 03:29 AM
Cyanne Wrote:I think this is a good change, but it is a little bit redundant since they could've just directly added a 0.9 multiplier constant over damage range and changed the bosses to ~10/15% instead.
At least this way it leaves room for skills that nullify PDrate, or skills that already do (Do Sacrifice or the new Sader/Sniper skills ignore this?)

