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Regarding critical damage with the revamp
#69
Cyanne Wrote:I think this is a good change, but it is a little bit redundant since they could've just directly added a 0.9 multiplier constant over damage range and changed the bosses to ~10/15% instead.

At least this way it leaves room for skills that nullify PDrate, or skills that already do (Do Sacrifice or the new Sader/Sniper skills ignore this?)
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Regarding critical damage with the revamp - by Phoenix - 2010-06-21, 03:29 AM

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