2010-06-21, 03:03 AM
Having defense be a percentage is a good thing for weaker people since as it is now, having an x% increase in your damage range isn't exactly an x% increase in damage on something since defense subtracts a static number from damage range. I think this is a good change, but it is a little bit redundant since they could've just directly added a 0.9 multiplier constant over damage range and changed the bosses to ~10/15% instead.

