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Regarding critical damage with the revamp
#67
Having defense be a percentage is a good thing for weaker people since as it is now, having an x% increase in your damage range isn't exactly an x% increase in damage on something since defense subtracts a static number from damage range. I think this is a good change, but it is a little bit redundant since they could've just directly added a 0.9 multiplier constant over damage range and changed the bosses to ~10/15% instead.
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Regarding critical damage with the revamp - by Cyanne - 2010-06-21, 03:03 AM

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