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Regarding critical damage with the revamp
#47
Looking at iAmFear's data:

Max damage is 939

+50% mastery is 610
+30% mastery is 423
+20% mastery is 329
+0% mastery is 141

Linear regression on the four points yields y = 140.73 + 8.88x, where y is minimum damage and x is mastery percentage. Using this equation, y = 939 occurs at x = 89.8953, or +90% mastery. This means that base mastery is likely to be 10% (so that +90% totals to 100%).

At x = -10 (0% mastery total), y = 51.93. This means that 52 of the 939 damage is independent of mastery, so I'll assume this is from STR. The other 887 damage is from DEX.

Thus the ratio of DEX multiplier to STR multiplier should be approximately (887/221)/(52/45) = 3.473.

Fractions close to this number:
3/1 (3.0000)
7/2 (3.5000)
38/11 (3.4545)
45/13 (3.4615)
52/15 (3.4667)
59/17 (3.4706)
66/19 (3.4737)
191/55 (3.4727)
257/74 (3.4730)
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Regarding critical damage with the revamp - by Russt - 2010-06-20, 11:12 PM

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