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Regarding critical damage with the revamp
#46
I can't find two multipliers with one decimal place that fit all the damage ranges given in this thread.

Something that close: 6.3*dex + 2.1*str

We'll need more screenshots where weapon attack is held constant and only dex and str are changed.
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Regarding critical damage with the revamp - by Dusk - 2010-06-20, 10:41 PM

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