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Regarding critical damage with the revamp
#33
Cactuar Wrote:Right now, using the standard formula ([(DEX * 3.6 + STR) / 100] * WATT) for Gunslingers I've found that replacing 3.6 with 6.5 gives similar results to what's indicated in the screen shots. Rounding, of course.

Similar, but we want to be precise with everything. As for Criticals, we'd need to know how defense factors into how much damage is reduced, which is another variable we can't exactly compensate for easily anymore. Hopefully, there are still 0wdef mobs around, like Green Snails perhaps, that would give really solid results.
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Regarding critical damage with the revamp - by JoeTang - 2010-06-20, 08:26 PM

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