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Regarding critical damage with the revamp
#32
JoeTang Wrote:Wow thanks. Didn't need that many results for just testing weapon attack linearity, but it verifies it. ~13.8 modifier with 207d/35s. Under the current GMS formula, you'd only have 7.8, so damage ranges are approximately 1.75x higher in this scenario. Would need to test varying amounts of DEX and STR to verify what exactly it is, and there would need to be a larger sample with a larger difference in mainstat and secondarystat, something much more difficult to achieve than just putting on a different weapon to get a different weapon attack.

Right now, using the standard formula ([(DEX * 3.6 + STR) / 100] * WATT) for Gunslingers I've found that replacing 3.6 with 6.5 gives similar results to what's indicated in the screen shots. Rounding, of course.
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Regarding critical damage with the revamp - by Cactuar - 2010-06-20, 08:23 PM

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