2010-06-20, 04:02 PM
From what I can gather at the moment, every class has a base critical rate of 5%, and the damage seems to be around +50%.
So level 1 Critical Throw, being 5% rate for 1% "minimum" damage, either stacks both the rate and damage, or replaces the rate and stacks the damage. (If it replaced the damage, level 1 would suck compared to innate critical, assuming it exists for thieves.)
So with maxed Critical Throw you have either 50% or 55% rate for +70% damage. Not too shabby.
So level 1 Critical Throw, being 5% rate for 1% "minimum" damage, either stacks both the rate and damage, or replaces the rate and stacks the damage. (If it replaced the damage, level 1 would suck compared to innate critical, assuming it exists for thieves.)
So with maxed Critical Throw you have either 50% or 55% rate for +70% damage. Not too shabby.

