2010-06-19, 11:57 AM
GameMX Wrote:What I'm pointing at is, alot of people are getting excited about this. Yet at this current time, there is still alot missing.
You do understand this isnt all about skill changes, right? Victoria Island just got upgraded, monsters have been strongly modified, and all of this is going to be a new experience. Thats why people are excited-- they get to experience something new. MapleStory has been about the same thing the entire time its been around, but now old mobs that arent even acknowledged anymore are brought back into the spotlight. I can list a dozen or two different mobs that used to be good spots, died out, and I never ended up training there thanks to the improving (or ruining, in your case) of MapleStory. And now, with that same concept of improving yet taken into a new form, many of us who joined in only recent years may go about a new experience, which is not only on new maps that no one has fully mastered (in getting around, knowing whats there, etc), and go train on these monsters that some of us never even knew about, unless we werent oblivious. And I dont mean to make myself sound oblivious, but when was I going to train in Deep Ludi when Stormbreakers were looking a lot better? Right; I trained in our exclusive content and forgot about those vikings and teddy bears. But if some new event like the one with the first major balance patch this year comes around, I get to go make a new character, striving to get that new stupid equipment piece, and actually have a different, more refreshing experience.
But youve done it all. Reach 173, do all the quests you want to, and youre probably tired of the Time Temple or Skeles, I dont know what job you are. But with this stretch of monsters along the levels, maybe Nexon will be able to add in new content anywhere along the line, now that we have new standard monsters to compare to. Were dry on upper-level content now, but when Oblivion is 131 for us now, we can see it as 161 in this new patch, and since most of us 4th-jobbers know, Oblivion maps are great. So in that hypothetical situation were going through the game all over again, somewhat, were actually trying to get to where we were before. And eventually, Nexon might give us the promised upper-level content we wished, it not being the Road to Oblivion part 2. With all these changes, it at least gives Nexon some more room to make good of the game and mix it up.
Also, as its likely been mentioned, this is all in Tespia. Sure, maybe the new % Heal skill for White Knights proves rather pointless. But recently, the Wild Hunter job had a skill removed rather quickly from its arsenal. What it was, I dont know. Not really focusing on the Resistance jobs, personally. But my points stands; theres still room for change, and Id expect it. Dark Knights started dying a long time ago, but I wouldnt lose faith yet. The fact Nexons doing any of this, and I mean changing the jobs to be balanced and actually balanced this time, should be a source of faith. And not everyones going to play by the cookie-cutter builds. I wasnt around for beta, but Im certain people added AP to INT for their magic-wishing warriors. So who cares if theres useless skills? Someone will make use of them, I just know it.

