2010-06-19, 11:04 AM
I'll admit, I got a little hyped up even as a retired player, but after some thought about it... these updates don't make much jack. I don't mean to rain on people's parade here, but take a look at the game.
It's like a half cooked chicken sandwich. The outside is breaded and warm, but when you bite into it, it's still cold and nasty. No one likes half cooked chicken sandwiches I hope... While the formulas being revamped and the classes all rebalanced... we're missing somethings here.
1.) Content - Why should I level up? The EXP rate was cut dramatically, making it easier to get to 200 now. But the question remains... whats the point? What am I going to use these new skills on here? What advantages will I gain and what areas or content will need these skills that make me required to level up? As of now, Horntail is practically the only reason. The Squad can currently carry people if you just have a good group of attackers, Bishops and Dark Knights don't need to even do much except buffs, you can practically use them as mules.
2.) Skills - Some of these still seem useless. Look at the White Knight's new ability to recover x% of HP with a cooldown of y seconds. That seems useless with the current system allowing you to spam potion after potion. The only way this would be of any use, along with some other skills, if potions were finally on a global cooldown, making players require skill and knowledge of their class to avoid damage and not take a death toll.
3.) Reputation of Security - The client was updated, but does that mean the security was too? Was certain vulnerable data taken off the client and became server side only?
It's like a half cooked chicken sandwich. The outside is breaded and warm, but when you bite into it, it's still cold and nasty. No one likes half cooked chicken sandwiches I hope... While the formulas being revamped and the classes all rebalanced... we're missing somethings here.
1.) Content - Why should I level up? The EXP rate was cut dramatically, making it easier to get to 200 now. But the question remains... whats the point? What am I going to use these new skills on here? What advantages will I gain and what areas or content will need these skills that make me required to level up? As of now, Horntail is practically the only reason. The Squad can currently carry people if you just have a good group of attackers, Bishops and Dark Knights don't need to even do much except buffs, you can practically use them as mules.
2.) Skills - Some of these still seem useless. Look at the White Knight's new ability to recover x% of HP with a cooldown of y seconds. That seems useless with the current system allowing you to spam potion after potion. The only way this would be of any use, along with some other skills, if potions were finally on a global cooldown, making players require skill and knowledge of their class to avoid damage and not take a death toll.
3.) Reputation of Security - The client was updated, but does that mean the security was too? Was certain vulnerable data taken off the client and became server side only?

