2010-06-18, 11:26 PM
In most games I've played, the supporting class is what had the easier leveling curve than the attackers. Why? Because all they're meant to do is support, they deserve faster leveling because their characters aren't worth anything more. Think about it, would you want a priest attacking in your party rather than spam heal and save you MANY pot runs/mesos spent on pot runs an hour for mediocre 50/50 damage? HELL NO! You want the priest to be giving your exp a buff along with easier training, you are the alpha males in boss runs(sorry if you find some sexist offense to this.). YOU are the ones that get to have the fun of being the attacker, and now you want to level faster and screw over the supporting class's exp too?
Half of exp to level is something I didn't know, that's a much better feature and it might make maple so much more enjoyable. But that doesn't mean priests are going to level any faster compared to attackers.
If someone really wants to insist that priests should pull their weight and start trying to kill mobs faster, I'd love to see this game being played without a single bishop to heal, exp buff, bless, ressurect, door you to bosses, and basically make your enjoyment of this game far more leisurely.
I would agree that bishops aren't getting enough EXP for supporting, partying should be about mutual gain, how is it mutual gain if the attacker is reaping all the benefits for the team work put into both characters?
Half of exp to level is something I didn't know, that's a much better feature and it might make maple so much more enjoyable. But that doesn't mean priests are going to level any faster compared to attackers.
If someone really wants to insist that priests should pull their weight and start trying to kill mobs faster, I'd love to see this game being played without a single bishop to heal, exp buff, bless, ressurect, door you to bosses, and basically make your enjoyment of this game far more leisurely.
I would agree that bishops aren't getting enough EXP for supporting, partying should be about mutual gain, how is it mutual gain if the attacker is reaping all the benefits for the team work put into both characters?

