2010-05-19, 08:58 PM
Neothisis Wrote:[COLOR="orange"]On your Upper Stab DPS chart, are the damages including the extra damage you get from the attack in the air or not?
In other words:Would Upper Stab replace Triple Stab or not?
EDIT:Sorry, let me rephrase, would Upper Stab outDPS Triple Stab on 1/2/3 mobs or not?[/COLOR]
The DPS table for Upper Stab considers two hits; the first hit tosses the monster into the air and the second hit deals extra damage from the toss effect. This scenario is always possible regardless of the Dual Blade's strength, unless the mob or Dual Blade is actually moved too far away to hit. Depending if they're stronger or not, they may be able to KB and maintain the monster in the air with successive Upper Stabs as well. The DPS column depicts the theoretical damage done, as opposed to just %/s as it's more relevant in the case of Dual Blades. Upper Stab does not out-DPS Triple Stab on mobs of three or less. (29621.84 vs 28329.58) There is, however, the prospect of using Upper Stab's high speed over Triple Stab's high damage output, reducing time-to-kill comparatively to just spamming a single skill. You can also combine the toss effect to Triple Stab, and possibly maintain a juggle as well though.
A significant thing to note is that Triple Stab is the premier skill for sheer DPS on 2 and 3 mobs. It does 400% Dagger + 200% Blade, combined with its significant speed allows for a lot of prominence in play. Bloody Storm comes close, but is limited by its lower Dagger for a slightly higher Blade range; however, if you were to consider other skills: Upper Stab, Mirror Image, and Thorns, Triple Stab gains a higher advantage. Hitting three times instead of two, it has one more activation chance to Critical. It also has one more bonus from another Mirror Image hit, as well as having another hit to add the bonus from Upper Stab. This is not to say that other mob skills aren't useful; if you have more than three mobs obviously, you're likely to find more use in the other things in your arsenal, but it's definitely something to consider when playing instead of just spamming your new Third Job skills. Of course, what I want to stress the most is that hits/time-to-kill mobs is the most important factor in training.
I'll add this information to the main post later with some math to back it up.
Blup Wrote:You can save points when going from 1st job to 2nd job, and from 3rd job to 3rd job+.
Thus, you don't max dark sight before 20, you get a high level of Triple Stab. You really don't need a high Dark Sight that early, mastery, booster and triple would help alot. You put points into booster and dark sight at the end of 2nd job+, when you're out of skills.
Also, you dont need tornado spin and flash bang. You can get a very high level of flying assaulter and bloody storm or upper stab instead, right when you reach 70.
I'll add that as I review this new information for a better build. Thanks.

