2010-05-17, 02:11 PM
KaidaTan Wrote:Every group does it differently, so I don't know what to tell you for specific strategies. There really isn't any way to dodge attacks from any of them except the Mage (her range is short) though. The group I went with usually pinned all three of them left, so (since I hate being stunned) I decided to throw Homing at one of them, stand on top of the three of them, and spam Cannon. Even at my level it doesn't last much more than 2 minutes though. The CWK bosses really aren't range-friendly.
I only have observations from NL but it never seemed too hard.
Group I went with pinned 3 to the right, though, and then peeled them off to the left one at a time as the left side has a more convenient platform (you can avoid the Warrior's super KB, and the Archer's 1/1+poison attack, though both can hit you still). Putting the Archer in a mob is a recipe for massive pot spam for ranged characters though :x
It's barely possible to stay out of the Thief's range, I know Bowmasters and NLs can do it (it's only a couple pixels wiggle room though) not sure if Corsairs can manage the same range.
Of course there are advantages to pinning on either side - if you pin 3 on the left, then there are safe platforms that never get hit over the course of the boss run. If you pin them on the right, they get Rushed across the whole map when they spawn, and can hit all the platforms. But then you separate 1 off to the left, which IMO is much better for killing.
Spoiler
When the warrior attacks, if you have high jump you can get to the upper platform and avoid it. His attacks don't really hit that area unless he unpins though. The thief's range is only kinda approximate but I don't think that Bowmaster was getting hit. Projectiles just hit the edge of the platform if you try to attack the thief that far back from above. For the archer you want to stand at the front of the platform cause he'll do consecutive stuns and getting knocked off sucks.& if you're lucky the mob party kills the Archer before the ranged group even has to tackle it (like in the screenshot, Hero + 2 Buccs = dead Rellik)


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