2010-03-10, 09:37 PM
ClawofBeta Wrote:If HP washing if gone, then it would be 10x harder to defeat Horntail, let alone Pink Bean.
That's precisely what a defense revamp would be for. HP washing is a stupid practice and shouldn't have been "necessary" in the first place.
Nightclaw Wrote:LET me make this clearer. we all know we need a def revamp. Im not saying post whats wrong, im saying post how it could be better.
Example
would this be broken? Remove the whole damage to level reduction.
then
new def formula =
damage taken = damage - Total defense * players level.
That wouldn't work from a mathematical standpoint (it's not too difficult to get 200 defense, and at level 100 that would be -20000 damage), but I think it's too much to expect for people to come up with defense systems that work reasonably mathematically.
One that would be quite good and simple though would be to subtract defense from physical attack in some form. Say something has 1000 physical attack, or about 8500 damage. Currently, 999 defense subtracts approximately 300 damage, which is nothing. But if DEF/4 was subtracted from physical attack, it would become 751 attack or ~4800 damage, which is more substantial.
Also, STR should add defense since INT adds magic defense and DEX/LUK affect acc/avoid.
LongShotJohn Wrote:I stick with my recommendation for the Def formula that I've said again and again in these threads:
Make the level of the equipment play a factor in the def formula. Rather than giving a general boost to def accross the board, make a certain ratio to the level of the equipment used as a multiplier. That is to say, make it so a 90 def, level 120 hat has comparable, if not better, damage reduction than a level 50 hat with 150 def. The change would not affect all those who are statless and striving for power, but would aid those who took a traditional build in terms of potion savings and potentially survival. Ultimately, this would give people a reason to think before deciding to go statless.
While I think this would work for W.Def, I don't think it would work for M.Def since characters get it from a primary stat. There would have to be a separate modification for that.
Why not just make it so that higher hats intrinsically have more defense in the first place? They can't really change existing equips but they could easily make a level 130 hat with 150 defense.

