2010-01-07, 09:44 PM
Typhoon Wrote:I think that people need to get it into their heads that its not possible to have every class be balanced. There will always be one class that has better damage per second, there will always be one class that is a better mobbing class, there will always be a class that is better at killing bosses, there will always be one class that's more useful for boss support. If you don't like the class you're playing, for god damn sake stop whining about it and go make another class that you think is "better" or more useful. You chose the class you wanted to make and play, there must have been something about it that you liked.
Balancing doesn't mean making every class do the same thing. It just means giving each class equal opportunity. There's two reasons people enjoy playing the class they do. One is that they like the style of the class. The other is being proud of the strengths of the class. I'd play a Corsair even if we did less damage than Marksmen. But that doesn't mean I would like being weak. I like the playstyle, but I also like seeing the numbers I can output even with poor equipment. It's okay for one class to be better at mobbing and one class to be better at 1v1, but some classes are better than another at both. Endgame content is also scarce in this game and for the most part poorly designed, so that 1v1 DPS is a significantly better asset than 1v3 DPS or the like.
Also, the gaps in power are HUGE in this game. In other games people are impressed by a 5% increase in DPS. In MapleStory we regularly use potions that boost our damage by over 50%, two people of the same level can often have a 20+% difference in power, and certain classes can do twice the damage of others. It's insane. I really don't think any class should be more than 50% more powerful than another in a particular area, unless they expand the support role to be more than just giving a 5 minute buff to everyone else and then standing there looking stupid.

