dpeterlin Wrote:97524 X 3.6 = 351086 -- mm
86086 X 4 = 344344 -- hero
94652 X 4 = 378608 -- pally
65870 X 5 = 329350 -- drk
Unless I missed something earlier wouldn't these be more accurate representations in order to offset basic disparities within their ranges?
Can't remember what speed you used for pally/hero, I assumed a 1h, if it's slower then multiply that more.
Makes it a lot closer and actually puts a pally ahead, ofc this is w/o snipe but still.
Unless I'm missing something from previous calcs.
And then we have to consider a ton of other things, like the fact that MM have 90% mastery, snipe, summons, Drks have 80% mastery, weapon attack bonuses and differences between weapons, swing stab ratio for Drks, "average" equips, so on so forth for each class has. And as a physicist, if it gets too complicated, I say pineapple it
. If someone else wants to , they can go ahead. Oh, and for larfs, I checked, if snipe had a cooldown of 4 seconds and worked properly, a MM at my level would outdamage me 1v1 and vs mobs.

