2010-01-07, 07:07 PM
Lozmaster Wrote:Ah, darn. It's a shame they can't give different bonuses based on class, more boost for MM vs NL/BM could help close the gap some.
Ok, with the new rings with everything else the same as before. And remebering to count warriors attacks as multihits, like I forgot to before. So brandish is 2 hits, crusher is 3. [still makes hardly any difference, but eh might as well be accurate]
10% crit rate for 10% extra crit damage puts
Marksmen at 100000% DPM
Heroes at 86087% DPM
Paladins 94652.2% DPM
Drks 65903% DPM
5% Crit rate for +20% damage
Marksmen 97524%
Hero 86086%
Paladin:94652.2%
Drks: 65870.1%
So yeah, the rings make a whopping 87% difference per minute on a paladin. lul. Similar numbers on a hero and drk.(the better ring) Gives marksmen +11619% per minute, give or take.
97524 X 3.6 = 351086 -- mm
86086 X 4 = 344344 -- hero
94652 X 4 = 378608 -- pally
65870 X 5 = 329350 -- drk
Unless I missed something earlier wouldn't these be more accurate representations in order to offset basic disparities within their ranges?
Can't remember what speed you used for pally/hero, I assumed a 1h, if it's slower then multiply that more.
Makes it a lot closer and actually puts a pally ahead, ofc this is w/o snipe but still.
Unless I'm missing something from previous calcs.

